One of the biggest problems with party games in UEFN is the first lobby.
If the game needs 2, 4 or 16 players to actually be fun, one player joins, waits, leaves… and the loop keeps killing the server.
So a while ago I started studying an AI bot system that could fill the lobby, play the game, and get replaced as real players joined.
This is an old knockback test where I’m alone, but the match still feels populated.
Especially with the current Discover, solving the “empty lobby problem” feels more important than ever lol
#UEFN #FortniteCreative
We create live events for Fortnite maps using UEFN.
Over the past months, we developed multiple themed events for @PandvilNetwork's Fruits vs Brainrots, including:
🎭Carnival Event
🏺Egypt Event
🔥Ice vs Fire Event
☢️Toxic Event
Together, these events reached +200K concurrent players inside Fortnite.
If you're looking to launch a custom live event, we'd love to help.
DMs are open 📩
#UEFN #FortniteCreative #Fortnite #UGC
This month we hosted the 6th edition of Surprise Academy 💛
@SahMattos_dev, @Dev_Maromba, and @LechimArt shared their experiences in the UGC industry.
That’s what Surprise Academy is about:
helping more people learn, connect, and grow inside this industry.
#fortnitecreative #ugc #uefn
TOXIC EVENT ☢️🔥
The new Toxic Event is now live in Fruits vs Brainrots by @PandvilNetwork.
Featuring a new toxic-themed environment built inside Fortnite.
Built by @Duthraa, @VictorMartins_D, @LechimArt & @digolei03.
Looking to create a live event like this for your map?
DMs are open 📩
#UEFN #FortniteCreative #Fortnite
Surprise is heading to @Rio2C_ 🌎
If you spot our Game Developer @Dev_Maromba there, ask him about the live UGC experiences we’ve been building.
And maybe about his mime performance on our last company trip...
See you at Rio2C 💛
#Rio2C2026#UGC#GameDev#UEFN
Since @surpriseugc started, we always talked about the idea of one day bringing the whole team to a resort.
That day finally happened❤️
We spent a week together with everyone on the team to rest, talk, get to know each other better, and have a real immersion outside of our usual Discord routine.
We’ve been working together for a long time, but having everyone in the same place was a completely different experience.
Been working on this modern house level design in UEFN 🏡✨
I wanted to create a cozy and clean space, with warm sunset lighting, an open interior, and a relaxing backyard/pool area.
What do you think? 👀
#UEFN#FortniteCreative#LevelDesign#3DEnvironment#GameDev
SUI Designer hotfix is live.
Today’s update focuses on polish and stability:
inline rename polish
clearer anchor resize behavior
runtime preview fixes
more complex UI support: StackBox,VerticalBox and HorizontalBox
I also published the roadmap for what’s coming next.
Roadmap link in comments.
#sbox #GameDev #OpenSource
🔫Built a dynamic weapon shop system using scene graph for an upcoming project with @surpriseugc !
Using a single item granter per weapon group and dynamically handling purchases through scene graph entities
#UEFN#fortnitecreative
After a week learning s&box, I kept hitting the same wall: UI. Coming from #UE / #UEFN, I really missed a visual UMG-like workflow, so I started building one.
Meet SUI Designer a visual UI editor that runs inside the s&box editor.
Create a native .sui asset, double-click it, and get:
visual canvas
element palette
hierarchy panel
details inspector
drag / resize / edit workflow
Still early, but it’s already open source.
Link in comments.
#sbox #GameDev
@SupremeUEFN@surpriseugc tbh I just look for good UI references on games/pinterest and then I try to copy them for study, then I apply what I learned on my projects
@fabtjar@Arplay18 yep! When you make a parameter on material, and then use it on the umg, you can add it on the tracker by clicking on the + icon, then on Brush.Brush Material