DBNO SYSTEM ๐ฉธ
@rackis and I developed a custom DBNO system for
@SurpriseCityFN
In this first video, players can loot a downed player and collect the money
โ
NPC EVENT ๐ถ
Another configurable NPC event for @SurpriseCityFN
The NPC follows a route between predefined points, with support for custom VFX, animations and more.
Everything shown in the video is still placeholder for now ๐
#UEFN#FortniteCreative#Fortnite
LLAMA EVENT ๐ฆ
Working on a custom llama event for @SurpriseCityFN
The llama moves around the city, drops loot and money at different health thresholds, and has custom animations, VFX, sounds and UI attached to it.
More events coming to the city ๐
#UEFN#FortniteCreative
๐ HUGE UPDATE! ๐จ
The supermarket just got a BIG makeover
New gameplay, new features, and a whole new way to experience the store
First Person or Third Person, you choose!
Play now: 7189-8488-4568
#UEFN#FortniteCreative
๐ The First-Person Update is LIVE! ๐
Experience Cleaning the Supermarket in a whole new way!
Play now: 7189-8488-4568
@surpriseugc#UEFN#FortniteUEFN
We spend a lot of our time helping other studios build their games...
Every now and then, we get the chance to ship one of our own. Today is one of those days. ๐
Cleaning the Supermarket โ Horror is out now.
Huge thanks to @bardo_lab, @SahMattos_dev, and @raqkis_dev for bringing this project to life. If you'd like to see more of how it was made, be sure to check out their profiles.
We just hope your shift ends before... well, before things start getting weird. ๐
๐ 7189-8488-4568
๐ https://t.co/pziWjkMwPp
#FortniteCreative #UEFN #Fortnite #Coop #Horror
Simple day/night ambiance in Fortnite using the Day Sequence Device and Island Settings.
Building something new with @surpriseugc. Stay tuned! ๐
#UEFN#FortniteUEFN
@Falin_Dev@surpriseugc Oh hey, sorry for the delay!
I'm using Verse Debug Draw. You need to enable Verse Debug Draw in your Island Settings. Then, in Verse, you can use functions like debug_draw.DrawSphere and debug_draw.DrawLine.
Keep in mind that it only works in Edit Mode.
Been working on a point validation system for one of our upcoming @surpriseugc games:
- Valid points within an area
- Exclusion zones
- Minimum spacing between points
- Dynamic item spawning ๐
#UEFN#FortniteUEFN#SceneGraph
It's been 84 years since our last launch!
(specially one that starts out well!)
We partnered up with @JVN4D and @Standartskilll for this amazing game! What great people to work with. โค๏ธ
+1 ESCAPE A BRAINROT is out now
1.5k people are ready to have fun with the POISON EVENT.
Code: 8344-0475-7589
@Falin_Dev@surpriseugc I'm not actually checking the collision directly. My raycast checks the first hit entity, and if it has the ground component, I consider that hit point to be a valid location