🔫Built a dynamic weapon shop system using scene graph for an upcoming project with @surpriseugc !
Using a single item granter per weapon group and dynamically handling purchases through scene graph entities
#UEFN#fortnitecreative
After a week learning s&box, I kept hitting the same wall: UI. Coming from #UE / #UEFN, I really missed a visual UMG-like workflow, so I started building one.
Meet SUI Designer a visual UI editor that runs inside the s&box editor.
Create a native .sui asset, double-click it, and get:
visual canvas
element palette
hierarchy panel
details inspector
drag / resize / edit workflow
Still early, but it’s already open source.
Link in comments.
#sbox #GameDev
After 2 days studying s&box, I built an inventory system with a real-time 3D character preview inside the UI.
In #UEFN, this simply isn’t possible.
Epic took 3 years just to release basic custom inventory.
Yeah… I think I’m having a little too much fun.
#sbox#GameDev
Early April, another step with Surprise Academy.
@SahMattos_dev brought UGC & UEFN to IFSul de Minas (Carmo de Minas Campus).
There was a lot of interest and curiosity, what’s still missing is visibility into this path.
We’re here to change that.
Keep going.
#Fortnitecreative #UEFN #UGC
Fully custom system using Scene Graph🔥
it’s been really fun watching this pizza minigame take shape, still a lot more to come 🍕
3D assets by @calisto3d#fortnitecreative#uefn
We built a medical minigame 🏥
Examine the patient, complete a skill check, and then choose the correct treatment item
Get everything right and you’ll be rewarded
System by @raqkis_dev
UI/HUD by @Vinicius_Luos#fortnitecreative#uefn