After a week learning s&box, I kept hitting the same wall: UI. Coming from #UE / #UEFN, I really missed a visual UMG-like workflow, so I started building one.
Meet SUI Designer a visual UI editor that runs inside the s&box editor.
Create a native .sui asset, double-click it, and get:
visual canvas
element palette
hierarchy panel
details inspector
drag / resize / edit workflow
Still early, but it’s already open source.
Link in comments.
#sbox #GameDev
🏥 I've started creating a mini-game for doctors in an upcoming RP!
- Spawn patients
- Go through triage
- Collect the item needed to heal them
- Receive a reward for successfully completing the mini-game
#WIP#UEFN#Fortnite#RP
No devlog yesterday, but for a good reason.
A few days ago, @MStanki2 gave me this idea, so I decided to try building it.
Small first look at SUI Designer: a visual runtime/in-engine UI editor for s&box.
Still early, but the core workflow is already working: canvas editing, hierarchy, details panel, asset picker, text/image editing, transform controls, color picker, and initial compile/output.
I’m really liking where this is going 👇
#sbox #gamedev
Day 3 learning s&box, coming from years of #UEFN.
Today it’s not just a preview anymore: the inventory can now equip and unequip clothing, update the 3D preview in real time, and apply the outfit to the actual player character in-game.
This kind of freedom is exactly why I wanted to dive into s&box.
Still rough. Still early.
But now it’s starting to feel like a real system.
#sbox #GameDev
Day 5 learning s&box, coming from years of #UEFN.
A lot of people told me to test multiplayer/replication early, so today I did.
The inventory is now multiplayer: players can drop items, equip/unequip gear, loot chests, and see everything sync in real time.
I also added death/respawn: bodies stay in the world with ragdoll, other players can loot them, then the player respawns.
Honestly, s&box replication has been one of the easiest systems to understand so far. The devs did a great job.
#sbox #GameDev
Day 4 learning s&box, coming from years of #UEFN.
Today I added procedural loot bags and chests/storage to the inventory system.
Loot bags can roll items from different pools like food, resources and equipment. Chests now have small, medium and large variants with different slot sizes.
Still rough, but it’s becoming more than just an inventory UI.
What should I tackle next: drops, persistence or multiplayer replication? Any Tips?
#sbox #GameDev
Love how far you can go with just scale, opacity & translation, doesn’t take much!
Here’s a UI animation I’m working on for @surpriseugc, plus the initial sketch where I planned the motion. From there, it’s just layering details to bring it all together :)
#UEFN#GameUI
After 2 days studying s&box, I built an inventory system with a real-time 3D character preview inside the UI.
In #UEFN, this simply isn’t possible.
Epic took 3 years just to release basic custom inventory.
Yeah… I think I’m having a little too much fun.
#sbox#GameDev
Fully custom system using Scene Graph🔥
it’s been really fun watching this pizza minigame take shape, still a lot more to come 🍕
3D assets by @calisto3d#fortnitecreative#uefn
S&BOX STUDIES #2 🧪
Making things feel alive.
Added interaction to the melee system: hitting a cube now plays an animation and triggers an impact VFX.
Small detail, but it already makes the combat feel way more responsive.
#sbox#gamedev#indiedev#programming
We built a medical minigame 🏥
Examine the patient, complete a skill check, and then choose the correct treatment item
Get everything right and you’ll be rewarded
System by @raqkis_dev
UI/HUD by @Vinicius_Luos#fortnitecreative#uefn
Turning a PSD into a functional UEFN widget should not be this painful.
So I decided to change that.
Upload the PSD, get the widget output back, paste it into UEFN, and done.
Everything aligned, positioned correctly, and separated into layers.
All of that in under a minute. And this is only part 1 of WidgetKit.
Plataform Pre-registration link in the comments.
#UEFN #FortniteCreative
FIRE & ICE EVENT 🔥🧊
Built by @Duthraa, @VictorMartins_D, @LechimArt & @digolei03, this Fire & Ice was live inside Fruits vs Brainrots by @PandvilNetwork
The map reached 60K+ concurrent players during the event 👀
Want something like this in your map?
DMs are open 📩
#UEFN #FortniteCreative #Fortnite
🏥 I've started creating a mini-game for doctors in an upcoming RP!
- Spawn patients
- Go through triage
- Collect the item needed to heal them
- Receive a reward for successfully completing the mini-game
#WIP#UEFN#Fortnite#RP