Today, we’re sharing the latest updates from our weekly devlog!
Featuring a custom DBNO system, a new pool camera, and more highlights from our open playtest.
@K1K000ZL@raqkis_dev@SahMattos_dev#UEFN#SurpriseCity2
Ever thought about looting your downed enemies? In Surprise City, you can! 🔥
Thanks to the system created by @SahMattos_dev and @raqkis_dev, the excitement to play keeps growing every day.
#UEFN#SurpriseCity2
DBNO SYSTEM 🩸
@rackis and I developed a custom DBNO system for
@SurpriseCityFN
In this first video, players can loot a downed player and collect the money
↓
DBNO SYSTEM 🩸
@rackis and I developed a custom DBNO system for
@SurpriseCityFN
In this first video, players can loot a downed player and collect the money
↓
I started adding the materials to the initial animations of the @SurpriseCityFN custom button and you can already get a taste of how it's going to look! I'm excited to see a full screen with the materials applied 👀
#UEFN#UIUX#HUD#SurpriseCity2
Working on the new Airdrop for Surprise City 2!!📦
Players can now fight over airdrops that spawn throughout the map, adding another dynamic event to the city
Still polishing the system, but it’s coming together
#UEFN#UEFNDev#FortniteCreative#Fortnite@SurpriseCityFN
FAST FOOD VFX 🍔
Created this VFX for +1 ESCAPE FOR BRAINROT by @surpriseugc, @JVN4D and
@Standartskilll
Made in less than 24 hours, so there’s definitely room to push the polish further, but I’m pretty happy with how it turned out!
#UEFN#FortniteCreative#Fortnite
#UEFN We are bringing back the 🇧🇷 Brazilian Favelas to Fornite!
3 years after @surpriseugc launched Surprise City, we are back with @JuninhOMGuefn to build Surprise City 2.
We will go back to focusing on:
- community and content.
- long term building and retention.
In the last few months we were able to get stable as a studio by focusing on outsourcing.
Now that we can breathe a little we will be slowly getting back to what originally brought us here!
Lets go @surpriseugc team! ❤️
#fortnitecreative
🛒 HUGE UPDATE! 🚨
The supermarket just got a BIG makeover
New gameplay, new features, and a whole new way to experience the store
First Person or Third Person, you choose!
Play now: 7189-8488-4568
#UEFN#FortniteCreative
We spend a lot of our time helping other studios build their games...
Every now and then, we get the chance to ship one of our own. Today is one of those days. 💛
Cleaning the Supermarket — Horror is out now.
Huge thanks to @bardo_lab, @SahMattos_dev, and @raqkis_dev for bringing this project to life. If you'd like to see more of how it was made, be sure to check out their profiles.
We just hope your shift ends before... well, before things start getting weird. 🛒
🔑 7189-8488-4568
🔗 https://t.co/pziWjkMwPp
#FortniteCreative #UEFN #Fortnite #Coop #Horror
We spend a lot of our time helping other studios build their games...
Every now and then, we get the chance to ship one of our own. Today is one of those days. 💛
Cleaning the Supermarket — Horror is out now.
Huge thanks to @bardo_lab, @SahMattos_dev, and @raqkis_dev for bringing this project to life. If you'd like to see more of how it was made, be sure to check out their profiles.
We just hope your shift ends before... well, before things start getting weird. 🛒
🔑 7189-8488-4568
🔗 https://t.co/pziWjkMwPp
#FortniteCreative #UEFN #Fortnite #Coop #Horror
After a week learning s&box, I kept hitting the same wall: UI. Coming from #UE / #UEFN, I really missed a visual UMG-like workflow, so I started building one.
Meet SUI Designer a visual UI editor that runs inside the s&box editor.
Create a native .sui asset, double-click it, and get:
visual canvas
element palette
hierarchy panel
details inspector
drag / resize / edit workflow
Still early, but it’s already open source.
Link in comments.
#sbox #GameDev
🏥 I've started creating a mini-game for doctors in an upcoming RP!
- Spawn patients
- Go through triage
- Collect the item needed to heal them
- Receive a reward for successfully completing the mini-game
#WIP#UEFN#Fortnite#RP
No devlog yesterday, but for a good reason.
A few days ago, @MStanki2 gave me this idea, so I decided to try building it.
Small first look at SUI Designer: a visual runtime/in-engine UI editor for s&box.
Still early, but the core workflow is already working: canvas editing, hierarchy, details panel, asset picker, text/image editing, transform controls, color picker, and initial compile/output.
I’m really liking where this is going 👇
#sbox #gamedev