TL;DR of the "bardpill" (static aiming training method):
1. learn aiming like you would learn a musical instrument - master the technique slowly at first
2. flick fast but take your time on the correction
3. restart if you miss in the first 10 secs
4. restart on 4th miss
GL!
@xbabtech@xTheWhale_ donโt waste time arguing tbh heโs completely conjoined at the hip with the trashiest llmโs that the world has to offer, and he has no ability whatsoever to discern reality from hallucination. he should be the poster boy for ai psychosis
Forgot to mention as I've been cooking some really cool stuff, but my Pulsar US affiliate code (bardoz) now gives 5% discount on purchases! Thanks to everyone that has been using it.
I am also soon receiving the TenZ mini (which I think I will love) and the X2F CL (will give fingertip another shot), which I will scan for findmymouse, test, and review.
I doubt they will replace the x2h cl mini as my main, but I am looking forward to seeing if the TenZ has a chance.
You can use the affiliate code at checkout or just visit the store via https://t.co/avjJMiWV4s.
TY @PulsarGears and @frostyZK!
Thanks @Mchose_official for these!
Here's a 3D comparison of the K7 V2 Ultra+ vs the Viper V4 Pro, and the A7 V2 Ultra+ vs the G Pro X Superlight 2.
https://t.co/qFJwqB3EVz
Which one would you get?
yeah, I've had to deal with this when using my audio based ldat I built before too, sound is just "slow" when trying to measure latency, my current approach SHOULD give me a way to measure motion latency without having to deal with sound, I'll have to see how accurate I can get it
Since the data is getting old, I have decided to publish all of my mouse motion latency test results that I have been collecting for the past 2 years. The video attached is my measurement setup.
My paper about the methods is nearly finished and I will aim to publish it soon, too.
I decided to make an account dedicated to FindMyMouse where I can post more frequent updates (each time a new mouse is added, smaller feature updates and such).
Please if you're interested, it'd be a great help for you all to follow @FindMyMouseApp! Thanks! <3
Planning on a big focus on extending the library of mice on https://t.co/d0SHPV1Azi
What mouse that's currently missing do you all want to see scanned and added to the database?
the thing is that we know that LLM's are good at interacting with clearly defined "contracts" written in code or natural language (MCP, in general just being agentic), if we're trying to see how close to AGI we are then we need to see how they perform when they interact purely "visually" and when the time is in the loop.
The whole point of AGI is to see how the model performs in tasks that are general and NOT built around its current strengths, or we're narrowing the problem space specifically for it, ofc if you add a mod that adds scripting support and triggers etc. the AI would perform better, but it would be a narrower type of intelligence than "here's the game, just play it" like they seem to be testing here
ofc in terms of pure speed it isn't a question of intelligence but compute/efficiency/hardware, so I agree with your first part of the statement (it's not like the slow reaction time is because it's dumb), my comment was about the last point about adding a mod w/ scripting support. We already know that current models are great at coding, it wouldn't be as impressive imo to see them change the game to better fit them