@Merks1727@fPearspective Use iri button+julies with enduring, pain res, turn back the clock and bamboozle. You will win every single game you play. I have not lost a game in like 30+ games
@colorfulbirds61@prion_tv Calling 90% of your playerbase "braindead morons" just because they don't want to invest all of their time into a party game is indeed a take to have
@officielhavoc@rillaslv@prion_tv Anecdotal evidence means nothing. and because i'm not going to reply to your other tweet, you calling the stats meaningless because they are a few months old shows me all I need to know about the cope you will do if I decide to respond, so I will end them here.
@rillaslv@prion_tv Also, killers have a 70% chance to get 2 kills+ across ALL mmrs. Why is that the case in high mmr lobbies if what you said is true? The game is killer sided across the board is actually the funniest part of this argument, and the only defense to the contrary is "uhh.. perks!!!"
@rillaslv@prion_tv It does, because only an extremely small portion of the playerbase is in those lobbies. Your game is a casual game. If you want a casual game to live, you balance for the fun of the majority. Unfortunately, that means you must settle for stuff like this.
@jerakaigamezYT@99_joseph@prion_tv Now without getting too in depth about combinatorics, here is what the "win rate" for killer currently looks like based off the 60% kill rate benchmark that has been set by the devs:
0 kills (loss for killer): Probability = (1 - Survivor escape rate)4 = (1 - 0.4)4 = 0.1296 (0/?)
@jerakaigamezYT@99_joseph@prion_tv Calling your game a competitive game when your comp scene is dying on it's last hinges while completely unsupported by the devs of the game is a wild take for sure. It was designed to be a asymmetrical "party horror" game, lol
@jerakaigamezYT@99_joseph@prion_tv You are arguing in bad faith and I will not continue to debate with someone whose reasoning comes down to "skill issue." You will get your game killed with that rhetoric. A casual game cannot survive by telling it's casual players "you suck oh well, we don't care about you."
@jerakaigamezYT@99_joseph@prion_tv It's a 60% killrate for every killer averaged together. And it doesn't matter if survivors have more "busted" perks at their disposal. A majority of the playerbase is dying even with them at their disposal.
@jerakaigamezYT@99_joseph@prion_tv Sure, it's not fully representative of what will actually happen in your given match, that's the nature of statistics, but this is what the entirety of the games outlook currently is. (6/6)
@jerakaigamezYT@99_joseph@prion_tv The current outlook for killer currently has them at a 70.56(!)% chance that they achieve a 2k or better in a match. This data for escape rates and kill rates were taken over an average of hundreds of thousands of matches. (5/?)