I don’t like blocking anyone on Twitter.
Everyone is entitled to their opinions and I don’t really like to dictate how they can or cannot express those opinions, or what channels they can use to give me feedback.
@FitWaveNL Are you referring to the case where you jump and bump your head during the jump?
That case is indeed a little inconsistent. Is there a case where that is relevant to gameplay?
It could be made consistent but it would cost fps that I suspect users would rather have.
@cl_minmodels Honestly—I didn’t play 1.6. I played original CS, but I wasn’t very good.
I was a Quake player through and through and didn’t start playing CS seriously until I started working on it ~7 years ago.
Now I have a few thousand hours. I’m basically a newborn.
@Abzol@Masterkrombi @GustavSterbrant @b3agz @andytouch I’ve literally improved performance in shipped video games by removing useless LOD systems that didn’t buy them anything but cost them time on the CPU—which was where their bottleneck was.
Oftentimes it’s worth it to do more work but much more efficiently.
I do not follow college football, but I am watching the huskies play Stanford now and I have a couple questions:
- how can a team be 7-0 but ranked 5th?
- how can a team that is 7-0 struggle so much against a team that is 2-5?
@BattleAxeVR The question there is necessarily “does this cost any perf?” The answer may surprise you! We have to measure things to know what they cost—not in a vacuum; in situ.
@BattleAxeVR In a city builder, like Cities Skyline 2, if the game paused simulating and was totally smooth while panning the camera around (like it ran at 120-240 during that time), stable 30 fps the rest of the time probably would be completely fine.
@BattleAxeVR Mostly I find it disappointing to see devs bag on other devs. The work is challenging and everyone operates in their own environment with their own set of tradeoffs.
To my knowledge no one has yet ‘solved’ fun, so every release comes with risks.
@BattleAxeVR LODing may be beneficial; it generally is and for a city builder (or GTA V, like you worked on), I would definitely expect it to help.
By comparison, on a game like, say, Diablo or DOTA, I wouldn’t expect LODs to really help at all.
But LODs wouldn’t have reduced overdraw.