Little test with Pixzels software, the 3D version is generated via the 3 textures, It's possible to edit it manually, but I limited myself to the generated result.
@Jonathan_Blow In my community, playtime averages 3.5–7 hrs. Those who rarely play puzzles may take twice as long, still far from your hype. Check today's top puzzles game standards—don't exaggerate or call us dishonest, setting wildly inflated expectations.After playing I'm deeply disappointed
These indie devs are building a magical platformer where you play as the severed hand of a magician.
- Eerie hand drawn visual style
- Unique abilities that leverage the arcane arts
- Use your powers to reunite with your body
Would you play this?
Game is The Magician's Hand
Ernest & Celestine is an incredible film. And it looks like a watercolor sketch in motion.
Its style was a risk, and it took time and care to get it right. We explore how it happened:
─➤https://t.co/Hsbx5U53J5
Our feature artist/tutorial today is this brilliant HEAD SHAKE/POOFY FUR animation, by the talented @Linmiu39! Note the tiny WINDUP before the shake, the SMEAR LINES creating BLUR, and the 2-frame FLUFF UP at the end! #anime#manga#animation#2danimation#handdrawnanimation
This is so cool Julian Bragagna! 👏 @joolean_boolean created this Jackfruit Generator in #Houdini. Julian is a Technical Artist who thrives on problem-solving and knowledge sharing.
Check out his course, Procedural HDAs for Unreal. https://t.co/iarluO7DHB
Had a week off last week so I made a melee attack set
Left click attacks move forward
Right click attacks move backward
Character by @_EuClaire! Thanks for the model!
🥳New Blender tutorial!
If you want to learn more about production management, file versioning and production workflow, check out my latest Youtube tutorial.
👉 https://t.co/LE7sVuNlqf
#Blender#3D#Animation#rigging