@nearX86@rfleury Castles are mostly made out of quartz and that which makes the acquisition of quartz faster/cheaper would logically accelerate the production of castles, though traditionalists might fuss over whether that quartz comes in the form of granite or sand.
@jsuarez@yacineMTB The practical hope is code as a construction material that can be graded by quality and deployed according to fitness for purpose, much like particle board vs. solid wood. Raw LLMs provide a cornucopia of "particle board" code which is circumstantially useful but not a panacea.
For a long time, possibly since the first assemblers and definitely by the first compilers, building the right thing was overwhelmingly more important than building the "right" way. This might be a unique property of software and therefore difficult to grasp, especially today.
The demo for Order of the Sinking Star, the *huge* puzzle game we've been working on for a long time, is free this week on Steam...
Playable only during NextFest, it'll be gone after this week, so check it out if you're interested!
https://t.co/z4KE9ENEEc
@SheriefFYI FL Studio's slogan is "The fastest way from your brain to your speakers!" This is the essence of what I'm after whenever I'm using a computer (except for games maybe). Everything is a means to that end. And I discovered that it helps to have a lot of different means to hand.
PufferLib is open source, but Puffer the company builds high-perf RL sims professionally. We've solve problems clients thought impossible in seconds on a single GPU! Contact me at jsuarez🐡puffer🐡ai.
after a decade in the same place you get bored, and I've decided to look for other opportunities now that I've finished the launch of N1X and my next / last project is slated to release within a couple of months. If you have openings for a top notch systems / perf engineer, DM me
@valigo The holy grail is finding a way of specifying a program with less complexity than code and without constraining the problem space. I don't think this is possible but for many hope springs eternal.
@atmoio Knowing what is worth building has been the bottleneck in the software game for decades although the excitement of new technology tended to obscure this truth, unlike LLM's which may be the first major development to cast the fundamental question of worth in sharp relief.
@MLStreetTalk The kinds of people who are prone to over-rotate on AI capabilities are those who are susceptible to flattery, inclined to animism, or scared of mortality and seeking a deus ex machina. Most of humanity is in at least one of those three groups.
Perhaps we are failing to consider that software has generally been ubiquitous and good enough for decades and the demand has not been for truly new software but something better than the status quo which, if true, casts the value prop of LLM's in a different light.
@DemetriSpanos@rfleury Agentic coding is a deep skill in the way that making tract housing is a deep skill. That's not a diss, I live in a tract house, it's very practical for a bunch of little kids.
The homologous structures in SW are shell scripts and access DB's. Agentic coding is in this lineage.
I think what confuses people is the medium is orthogonal to this distinction. Whether paint or code, sometimes the problem only requires "mere" craftsmanship, but sometimes it needs "real" art, and often the best solution is uses a mixture of both.
I see it as craft vs. art. LLM's might be sloppy craftsmen today, yet I won't short-sell them on that. But for true art, I'm still long on organic neurons.
Earlier this year we released long-form article on creativity, and I am delighted that Giuseppe Coccia made a YouTube explainer of the article, it's really good!
The basic idea in a single sentence is that creativity is (counterintuitively) about maximally respecting constraints, not "randomness" or "novelty", hence "creativity cannot be interpolated".
We also think of "understanding" as a structure of compositional, path-dependent constraints (like walls in a maze) and that creativity is antithetical to intelligence and agency (both of which require some kind of directed optimisation with partial knowledge, when transformative creativity is always about traversing into the space of unknown unknowns (inspired from @kenneth0stanley book).
Link below 👇