Unite to survive.
Enemy operators, Layla and Cross, must form a fraught alliance against a lethal threat neither could overcome alone.
Introducing our debut game, Crossfire, coming to PlayStation 5, Xbox X/S, and PC. Wishlist now: https://t.co/XFogXomSY6
Congratulations to @Enrik_3d on completing Crafting Environments: Career Kickstarter with @BeddowsDesign at Sierra Division Academy.
The main goal of Quique's mentorship project was to expand his environment art skills and challenge himself to take ownership of every aspect from modeling and sculpting to texturing, materials, shaders, VFX and lighting. Another important goal was to deepen his knowledge of Substance Designer and get more practice creating procedural materials. He also wanted to learn about shader creation, vertex painting and how to achieve natural transitions between materials.
With so much to focus on, one of his biggest challenges was staying organized and motivated. Through Alex's guidance, he learned the importance of planning, selecting the right workflows, and trusting his own abilities.
Quique Your environment came out beautifully! Great work!
Credit: Arab Quarter is inspired by Vladimir Manyukhin’s concept art.
See more of Quique's project: https://t.co/gQ8KGrQSLc
Backloggd's roadmap: Android app 20K votes, Steam import 19K, iOS app 14K. None shipped.
Checkpnt does all three. Link Steam, swipe through your library, rate the lot. Free on iPhone and Android.
https://t.co/BJmjAws3cM #gaming
Hot take: There’s a lack of good leadership, clear direction & conviction from the ppl at the top, in charge of the money. (Money = stability) I believe if they understand their brand, they could have honest, inspiring conversations w creators to steer our medium to innovate.🧵
Looking for a Letterboxd for games?
Checkpnt lets you log games, track your backlog, import your Steam library and see what friends are playing
We’ve recently launched the iOS and Android apps and our community is growing!
Download Checkpnt today https://t.co/R01qkIfj69
Beautiful work by our student Nore Pollentier!
Her project is inspired by a real-life street in Ankara, Turkey, which she recreated as a real-time environment in Unreal Engine. With @BeddowsDesign 's guidance, she was able to improver her skills in material creation, modularity, and sculpting.
Alex only had great things to say about Nore: Nore is one of the most intuitive and receptive artists I have mentored. Her ability to take implicit feedback and apply the ideas broadly across her scene paid off in terms of her turn around time. An exceptional artist any studio would be lucky to have.
Great work Nore!
Software used:
Unreal Engine, Blender, ZBrush, Substance Painter, Substance Designer
I had the pleasure to give a talk at DinCon 2026 - In the talk I spoke about the more senior part of being a solid environment artist, with putting more priority and consideration for design - the aim of the talk is to help people become better game devs
https://t.co/S5MNtkwIRS
Really excited to finally release FPOM! 🥳
It's a Parallax Occlusion Mapping shader I made with the goal of having an alternative for Nanite Displacement that looks good for a fraction of the cost.
It's direction aware, meaning it follows the UVs direction even if they are scaled, flipped or rotated. It Works with Landscape, Mesh Terrain, Meshes and Decals.
Check it out on @fab! https://t.co/s6RDSAP68f
#gamedev @UnrealEngine
That’s No Moon started with the ambition to push the gaming medium forward. We shared the ethos and vision behind our debut project in our new documentary series with @dannyodwyer’s @findSecretTape, Crafting Crossfire.
Watch Part 1 now: https://t.co/tGT4jot7Vw
Crafting Crossfire documents the journey of founding That's No Moon, the ethos and spirit behind our narrative and design, and why we're embarking to push the gaming medium forward with our debut project. Check out the feature on @gamespot to learn more about the vision at the heart of Crossfire.
Watch now: https://t.co/iXvitNFCeE
Hello, I was one of those affected by the layoff at TNM this past Thursday. If you or anyone you know of any openings or would just want to connect please DM me or comment below. I appreciate your help.
https://t.co/0fZ12Zb3fF
Congratulations to Paras Joshi on completing Crafting Environments: Career Kickstarter with @BeddowsDesign at Sierra Division Academy.
For his mentorship project, Paras set out to create an environment inspired by The Last of Us and S.T.A.L.K.E.R. Using a concept by Alex Hacout as his foundation, he focused on capturing the eerie atmosphere from those games.
Well done Paras!
Congratulations to @ritapabat on completing Crafting Environments: Career Kickstarter with @BeddowsDesign at Sierra Division Academy.
Rita is a 3D artist that enjoys creating realistic story-driven immersive environments. With the goal to work in AAA games, she enrolled in Alex’s course for the opportunity to learn directly from a Senior Environment Artist with extensive experience in the industry.
Her mentorship project is based on the Finkenherd area in Quedlinburg, Germany.
A fan of the Assassin’s Creed franchise, Rita’s environment is also inspired by the environment shown in the reveal trailer for AC: Codename Hexe and the workflows used in AC: Shadows. The main goals were to practice modularity, sculpting, material blending, set dressing, and lighting.
Amazing work Rita!
See more breakdowns on ArtStation: https://t.co/qKouzYnvU0
Starting Monday with an awesome success story! We're proud to share that @BeddowsDesign's student, Mieszko Parys, has recently joined Sperasoft as a Junior Level Artist II. 🎉