@TrifGaming Ban the obvious go first cards like called by.
1 normal summon per main phasr
player 2 starts with 6 cards (no draw phase changes)
would be cool if content creators used this as an opportunity to do some modified rules tournament with top players to see if it's enough or not.
@NAAAYIL@drewlevin@Azzapp_LoL@RiotPhroxzon I don't think they generally 'pick and choose' which champions are flexible (except for jgl viability). It's more so that some designs end up more flexible than others.
There is nothing they can do to make all champions equally flexible even if they wanted to
@pap3rr@drewlevin@Amazingx That just means the system thinks you're good enough to beat the enemy team while having those teammates, if it got it wrong and you fail, your MMR gets lower and next time you get better teammates/worse opponents.
If you've been playing for a while, it likely isn't wrong.
@drewlevin@Amazingx I know all that, I was just explaining what that person meant. And had to trim my response down to just that without a disclaimer because twitter message length limits me :(
@drewlevin@Amazingx I don't think you understand what he meant. He thinks the system can deem you worse than what your mmr says and then makes sure you lose so that you are where the system thinks you should be.
He isn't talking about accelerating getting you to your right mmr.
@Azzapp_LoL Here's one, dota does a thing where you are have per role evaluation of your skill, so when autofilled or secondary, you are matched into a lobby that has your skill in that role (like a modifier on your mmr that depends on the role you were given). Did riot consider smt similar?
@CoachlessGG Also, if I click on the component of an item, it doesn't load it's WPA values (It works fine if I go to the list of components and find it there, the issue happens when I click on it from the menu I show in the image below)
@CoachlessGG When looking at conditional WPA on items, only the Win Probability and Gold Difference conditionals seem to be working, the rest all have 100% on one of the categories and the rest at 0%
Looks like a bug, or I might be missing something.