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Letting players gentle pass through each other. Client predicted multiplayer soft push away, combined with some client side physical animation. Will also be layered with more procedural goodnesssssss
#ue5#indiedev#unrealengine#devlog#multiplayer
Keeping things lean and clean with minimal bloat, only 2 movement animations via orientation warping, avoiding needing a lot more animations and overhead common with blendspace route.
#ue5#indiedev#unrealengine#devlog#locomotion
um-ing and ah-ing about true FPV, there's going to be a bunch of multiplayer interactions with grabbing real things and having things unified definitely has its appeal... but to see hands walking around will be an odd looking anim
#ue5#indiedev#unrealengine#devlog
Haven't really been one to post on socials, time to change that with some dev logs!
New game early beginnings, already feeling cool with character customisation, minimal animation and some procedural behaviours
#ue5#indiedev#unrealengine#devlog