@WobblingP@NickGerlock For this one I prefer the, slightly, blurrier background as it feels more like natural camera depth of field.
I fully appreciate some people like it sharp and I'm 100% all for all options/methods of preserving/improving games so I'm happy people are putting effort into this!
@NickGerlock@WobblingP I was going to say the same thing, for 3D games I don't prefer it, unless there was a good anti alias method. Not sure what the second image does differently but that is a slight upgrade. If you were going to put scanlines/filters over the top then getting it clean first is good
I've released a plugin on the Fab Marketplace! It lets you rename Material Instances from "M__Inst" to "MI_" with a single click. #UE5
https://t.co/W6dKhS7xSJ
Source code: https://t.co/FFmSnW3ee7
MaterialInstanceをMI_〇〇の形に簡単にリネームするプラグインをリリースしてみた。
@Koola_UE5@Atoesca1 Can you please share with and without it? I tried it but the scene I had on it didn't make much difference. Would love to see it here
@lushfoil Well done, will pick it up. Is there any version of the game you could do where you released some details on how you did the cmarw effects in unreal? I'm a game Dev and love photography so would love to try some things out myself