I have been refining the diagnosis / medical system in Rod of Asclepius. It's turn-based: you assess symptoms, then choose the appropriate treatment. Inspired by patient assessment in Roman military hospitals – the valetudinarium.
Erosion Playtest Opens June 23 🤠
🎮 Playtest runs June 23 - June 30
⏳ Time-looping roguelike action
🌎 Explore the neon-west between runs
⚔️ Chaotic builds, weapons, & skills
🧪 Help shape the future of Erosion
Sign up for the playtest on Steam 👇
User moddable traffic flows (that the player can collide with) add an additional layer of dynamism to the game. Traffic hurling random proximity insults and beeps has got to be the next feature. Music by @musicvsartstuff .
#indiedev#moddable#retro
Dodge commuting traffic while taking out enemies. Better yet: the traffic flows are fully moddable. So if the traffic feels unfair…that’s probably someone’s fault. 🎶🌇🚗 #gamedev#indiedev#procgen
@PixelGamingCo@Thunder_Owl@YouTube It's a fair point but actually oftentimes it's more fun building levels than playing them so I 'd like to share that fun even though it requires significant extra engineering effort.
Currently developing "MeloMisterio -play your melody-", a musical action game where your every action creates melodies!
I’ve been working on improving mechanics for an existing stage over the past week.
#screenshotsaturday#MeloMisterio
Happy #screenshotsaturday . Map editing on the steamdeck. It took a while to work out a scheme that feels natural. Tap "A" to enter map edit mode, hold "X" whilst moving arrow keys to paint in enemies then...off you go!