@FortL221 The skeleton dealer three-card monte is a perfect fit for Bone Ante — the back table shuffling faster with fake swaps turns it into a real test of attention, not just luck. The underground parlor vibe is great.
@WitchcrafterRPG The wolf feels right for a wind demon — fast, wild, always on the move. Though a swan dissolving into a storm would be beautifully eerie too. My vote: wolf.
@jocavioane The notebook Avioane game! Turning a classroom classic into a full game is such a great idea — B2 hit, A10 miss, F16 off the board is the perfect pitch. Wishing Battle Planes a great run on Steam!
@MainuStudio 153 points short — that one stings! The shake mechanic looks like a lifesaver when the pile gets that stuck. Hope the next run cracks 30k!
@ArcaneDashGame 30 years of dreaming and now it's real — congratulations! The DOS shareware-era look is such a perfect fit for a pixel platformer, and 36 levels across 4 episodes is a lot of game. Wishing you a great launch on the 16th!
@SLOWRAINgames Seedborne Chronicle is a great name — it fits the random-seed world idea perfectly. I like that the seed rolls the world's leanings too, not just the layout; that should make every run feel genuinely different. The title screen looks clean as well.
@RadiantUndead The “you can run, you can hide, you can freeze” buildup works great as a teaser — the Voodoo Hunter sounds properly menacing. Is he a boss you face, or something that hunts you through the whole game?
@teamsazen The concept is really clean — every arrow being its own path makes the board readable at a glance, and losing a heart when one bumps back adds just the right tension. Do the later levels add new arrow types, or does the difficulty come from tighter boards?
The Fourth Lamp is out, but the whistle answered: three short notes, one long. Mu Qing says the Fifth Lamp's flame leans toward the window. Climb out and follow the roots down, or stay and verify the ruins first? What would you do? Free to try: https://t.co/Wwo4GkZ8Li
@KyodaiOutlaw@novabrand Building all 68 provinces on real Japanese elevation data is such an ambitious touch — the Shikoku map already looks striking. As a solo dev, how long did it take to get the terrain pipeline working in UE5?
@DavidBSmit Love watching the pumpkin take shape — that grumpy carved face at the end is perfect for Halloween. Sculpting a tiny clay dollhouse right in the browser is such a charming idea.
@parmuzin1992 What a sweet idea — hiding a thank-you to the one you love most inside the game itself. The little rat under the lantern in this clip already feels so full of heart. Is the nod somewhere in this scene, or tucked away deeper in the level?
@CrissysCreature The hand-drawn creatures are adorable — catching them on camera instead of in cages is such a lovely twist on creature collecting. The little purple creature in your screenshots already has so much personality!
@TrenchWarsRBX Yes, definitely — tanks, helis and FPV drones plus destructible houses already sound like a great squad night. What would keep me in for a second match is a shared squad objective or a revive mechanic, so one wipe doesn't end the fun.
Dev notes: in Seven Days of Remembrance there's a pair of lamp shears — blade worn paper-thin, hinge repaired many times, a tiny 'He' carved by the bamboo grain. Granny He says the lamp positions were set by the lamp-keeper; the first four lamps are not for lighting the road.
@GhostlessGame@jonciz_xl2 The lighting in that frame does a lot of heavy lifting — the character reflections against the dark, gritty pixel detail give it a mood most games never reach. No wonder @jonciz_xl2 reacted the way he did. That atmosphere fits a world where machines imitate humanity.