Liebes X (Twitter :P), wir leben noch. Überzeugt euch selbst und seid bei unserem spielsinnlichen Jahresrückblick dabei, heute ab 20 Uhr bei @thurlynox : https://t.co/UHblWK7I9i
Was sind eure Highlights des Jahres im Kontext von #UX, #gamesUR, #Design, #Games und #Gamification?
For those of you whom I promised to replace my now defunct learning & memory in games blog post, good news is that the even better video version is up already from GA Conf! https://t.co/pqlHf1CGD1
Anlässlich des Deutschen Computerspielpreis 2024 habe ich 5 ganz unterschiedliche Gewinnerteams vor das Mikrofon eingeladen, um zu erfahren, was dieser Preis für sie bedeutet. Daraus entstand diese Sonderfolge, ein Schlaglicht auf die deutsche Industrie: https://t.co/kvqm0sQPIV
Our most exciting episode of Training Data yet 🍓🍰
@OpenAI’s o1 represents a major leap forward by giving models time to "think."
Inference-time compute is the next big research frontier.
Thrilled to have @polynoamial, @ilge, and @hunterlightman on the show @gradypb@sequoia
After trying Cursor, I realize the value of 80% of my technical skills dropped to zero.
The leverage for the remaining 20% of skills went up by at least 10x.
A Short Explanation of Semantic Similarity and How It Can Be Used as a Text Splitting Strategy in RAG Applications
Taken from the discussion between Rodrigo Nader (@rodrigonader_) and David Jones-Gilardi (@SonicDMG) on Beyond Basic RAG. Full talk available here: https://t.co/pTPsTPi6tw
@emollick — Navigating AI in Game Design, Ethical Integration, and Supporting Artists. Listen to my newest episode with guest Ethan Mollick as he takes us through his journey from working at MIT's Media Lab with AI pioneer Marvin Minsky to becoming a leading voice on the impact of AI on work and education.
🔗 https://t.co/hNNyhEMK9u
Learning: for effective problem-solving with AI, 1) set focused problem precisely, 2) individually ideate without AI, 3) train AI by providing context, 4) use AI as conversational thought partner, 5) discuss individual results in the team for consolidation
https://t.co/SNQlziXonk
Google presents Diffusion Models Are Real-Time Game Engines
discuss: https://t.co/IBV70a990g
We present GameNGen, the first game engine powered entirely by a neural model that enables real-time interaction with a complex environment over long trajectories at high quality. GameNGen can interactively simulate the classic game DOOM at over 20 frames per second on a single TPU. Next frame prediction achieves a PSNR of 29.4, comparable to lossy JPEG compression. Human raters are only slightly better than random chance at distinguishing short clips of the game from clips of the simulation. GameNGen is trained in two phases: (1) an RL-agent learns to play the game and the training sessions are recorded, and (2) a diffusion model is trained to produce the next frame, conditioned on the sequence of past frames and actions. Conditioning augmentations enable stable auto-regressive generation over long trajectories.
You're not at @gamescom but want to experience the main stage of #gcc24 live in stream from home or on-the-go?
👉🏼 Go to https://t.co/3cotF4ZW3t or https://t.co/dvc61CKwYg
Der @gc_congress Europas führende Konferenz rund um die Potenziale von #Games rückt in diesem Jahr "Games & Demokratie" sowie "Games & KI" in den Vordergrund. Über 100 Expertinnen & Experten bieten spannenden Talks & Panels an
Das Programm: https://t.co/mjiUJWxon1
#gcc24
Continuing our daily podcasts this week, we sat down with Execution Labs' Jason Della Rocca to talk about the biggest challenges facing indies today, from the decline of indie publishers to the ongoing search for funding
https://t.co/kPiZvGaoGg
Happy to share the pre-print of our new #chiplay2024 paper about the intersection of generative AI and indie game development (with my awesome PhD student @ruchipanch)! Really look forward to discussing our findings at #chiplay2024! https://t.co/hA5I7abGzC
Wir wollen noch mehr #Psychologie in die #Games-Branche tragen. Deshalb gründen wir jetzt.
Wir bieten Fortbildung und Beratung für Entwicklungsstudios und Institutionen aus Bildung, Erziehung und Gesundheit an. Mehr: https://t.co/G90y6LqjQn
In einer Folge von #DasWarMorgen des #SWRkultur wird eine dystopische Zukunft thematisiert, in der Spiel zentral in der Gesellschaft ist. Die besprochenen Aspekte sind interessant, dennoch wird #Gamification / #GameDesign mit Willkür verwechselt.
@ARDde https://t.co/c7TnEaqnMN
New Psychology of Games podcast is up! I talk with @amperjay about her research on what kinds of relationships we form with our in-game avatars. https://t.co/lPDUmOZ4zz