Introducing our newest game coming to the platform as a successor to Lightsaber Arena.
Here's a look at some of our new UI created by the fantastic @corporalhenryy!
π·οΈ#ROBLOX#RobloxDev#RBXDev#StarWars
Here's a few more tornadoes in different lighting and contrasts by @RainbowDoesStuf
And some screenshots that were taken by @DontTofu & @finytes when the trailer was being produced
(all visuals, lighting, and systems seen are subject to change as this is pre-release footage)
@RealSchlep Yeah, it's him.
He was well known and just involved in war-clans. He had a mix of skills as a dev, but professionally he was an audio engineer. What his friends said is true. On his main at least, I don't think he did anything bad to others, as he cherished his reputation A LOT.
@Sketchicaa@greenlegocats Yeah, I agree that he wouldn't want to risk his reputation. I don't know if it's due to him lacking a real life for years (being lonely) or if he'd always been into that stuff. It still makes you wonder though, as I couldn't see myself at 19 roleplaying with mostly kids in 2015.
@Sketchicaa@greenlegocats Yeah, I had never gotten red flags from him or heard any bad rumors of him being like that. He was weird for sure, but no one ever does expect something like this. I guess it explains why he did war-clan shit with us as kids back then despite being an adult.
@VITOLINOBOSS I'd say 2016 is when ROBLOX started feeling too corporate and losing its charm at a faster rate each year. 2020 was another one of those years, but it was a great year. A lot of older players returned temporarily, and ROBLOX communities thrived during it.
@DabidarZ Looks good π
I'm not sure how annoying this would be, but I'd make it so it interacts with the world audibly. So, that'd be the wind changing based on how high or how fast you are. Same for flying by objects like buildings or leaves roughling if you fly into or near them.
@MarmDevRBX Pretty smooth and looks like it doesn't feel forced, but I do think there should be an animation like at 0:01, so that it feels more satisfying for the player (less awkward)
@DabidarZ Looks good and I appreciate the attention to detail, but do you plan for any combat on these ships?
It seems like a smooth experience would be difficult with the ship harshly rolling in the ocean. Perhaps you could make the roughness of the waves be dictated by the weatherπ€