Tonight I made a focus blur free model script. Depending on the situation, it focuses on either the cursor or the middle of the screen. You can get it here: https://t.co/T73P98YpHc #RobloxDev#Roblox
@KonnieYT Thanks for the feedback! Right now all the translations were done automatically using Google Translate (which isn't great without context). I'll manually update those two in my translation table.
Brand new update for Lighting Curator has dropped! It adds some more polish to the plugin, it allows you to save multiple PostEffects of the same class, and more! #RobloxDev#Roblox
Read more about it here: https://t.co/bwLPcDTuOB
Here's a short video showing off the latest update for Lighting Curator. Thank goodness the plugin doesn't actually update its language in a loop like this! https://t.co/4LlsZJIhYS #RobloxDev#Roblox
I spent the past few days polishing up Lighting Curator. It's now super easy to transfer over legacy presets and there's now also an indicator for the last loaded preset. #RobloxDev#Roblox
@BlackoutCedar I just pushed a small updating containing a Live Filtering setting that should fix the problem you're having. It's disabled by default for now.
@BlackoutCedar That's quite a bit of presets that I didn't anticipate anyone having. A search feature is an interesting problem to solve. I could look into the possibility of making the Preset Name field act as a search bar.
I did some polishing for the lighting preset plugin I was working on the other week and tonight I published it! You can get it here: https://t.co/4LlsZJIhYS
I'm in the middle of working on a lighting preset plugin. It's getting close to being done, but there's still a few more things I need to work on. #RobloxDev#Roblox
I recently ported the classic Quake flicker algorithm to Roblox and it still holds up surprisingly well! Here is a modified scene from The Mystery of Duvall Drive showing it in action. #RobloxDev#Roblox
@sleitnick I've been using Affinity for a few years and it's the best alternative to Adobe Illustrator. It does have some flaws, but I'd rather deal with those than pay Adobe an arm and leg.