$MELT love #SEEKER user.
For the start of #seekerseason we are ready to start our program that permit to everyone to win MELT with some basic task.
https://t.co/Ub4IvNge43
This is only the start, follow us to earn more XP and to have the chance to win some melts!
#nummus#bumper are you searching for a real #SolanaMemeCoin ? We are here. https://t.co/4EbGGKOUTh
No rug, no pump and dump, only a real brand without AI
With just Star Atlas, @ZinkSVM will already rank among the top Layer 1s, surpassing major competitors in transactions per second.
And thatโs before scale. With a conservative 10K-user sim, https://t.co/FDGkMtKo7v blasts into the top 10 chains for TPS.
Get. Ready. ๐ฉ
Announcing https://t.co/FDGkMtKo7v, the identity-linked SVM Layer 1 chain from the creators of Star Atlas.
Every transaction. Every on-chain moment. Your wallet levels up, your reputation grows.
Airdrop season starts this September. You're going to want to follow @ZinkSVM.
In a synthetic world, we are real.
In an AI-designed world, we are created by a real person with a pencil.
Don't miss the opportunity to jump in before #melt!
It's time to #scream!
#meltingicescream
https://t.co/4EbGGKOUTh
Jumped into @staratlas today to try the new update ๐ซ
Ran into @Arktype_ and @Q_DarkVoid strutting around all cool ๐
At first? I was basically a walking target lol ๐
Got blasted non-stop 'cause I was still figuring things out ๐
But once I got my paws steady... I took down 3 of them ๐ผ๐ฅ๐ฅ๐ฅ
Who says a cat canโt bite back?
#AliceAngels #MidnightMeow #StarAtlas #AliceArcade
Everyone is looking for #memecoins that are ready to explode, but then they invest in projects designed with AI in a matter of minutes and with nothing behind them. We are here, we are REAL, we are people on Discord, and our foundation is solid. Give us and yourselves a chance.
#SolanaMemeCoins #SOLANAMEMES #SolanaSeason
I finally got around to playing the @staratlas Shooter game today and I was mostly pleasantly surprised. I will now write out my full, unfiltered review of the game.
Also, I am not being paid for this, I now realise most of my TL was :P ๐
First some quick notes. I was playing on North American servers since Asian servers were empty, being from Aus my ping was obviously probably 200+. This did affect my performance but I am excluding anything it might have impacted for my feedback.
Now lets start with the positives:
The Arena is visually stunning, and the characters look pretty cool as well. There isn't a whole lot of cover on the map but I still enjoyed the overall map layout as well. Looking forward to seeing future maps come out for this game.
Secondly, the aerial movement was actually really awesome. I love OTG movement, but something about the simplicity of this one makes me enjoy it better than movement I've used in most other games. Even with the slight bugginess of my high-ping connection, the movement felt reliable, and intuitive at every point. The team should be super proud of this.
Another positive were the guns themselves. Shooting people was hard which I'll touch on in a moment, but each gun felt unique, interesting and fun. I really hate it when they all feel samey, so they've done an epic job here.
I will cover the negatives now, but I must admit that I had a lot of fun playing this version of the game and will continue doing so in the future, but they have a lot to fix.
Firstly, the map is way too big. I think the movement feels perfect but that means the map is too large. Even adding cover elsewhere in the world would go a long way. I like the multistory design but I can hit the centre of Nuketown 3x faster.
Idk if they have NFTs or what, but P2W players having tiny ass characters is outrageous and dumb. It ruins the entire experience of the game when your opponents are the size of a pea. Now having your NFTs and ownership matter is awesome, and having unique aliens is awesome, but having them this small simply detracts from the game way too much. Half them at half the height of a human and its not nearly as wild.
Now here is my more personal gripe. In Call of Duty, Gun Game is my favourite game mode hands down. The problem is the Devs of Star Atlas don't understand it much at all. More difficult guns go at the back end of gun game...
The starter gun for this game mode is absolute trash, it takes like 3 years to spin up. Which means that in a 1v1 literally every other weapon just wins. It also has terrible benefits for this massive tradeoff since the magazine is tiny asf. Put the 3rd weapon first, then maybe the shotgun, then this weapon, then sniper, then pistol etc. Maybe they mean to buff that starter gun idk, but its just shit asf, especially when you tryna hit marbles flying around.
To get nitpicky, sliding in the game costs way too much fuel. You can really only do it twice in a row, and it should be 3-4 times, but its not a big deal.
Anyways I think they will probably fix a lot of this stuff pretty quickly so I'm excited to play the game more and future iterations, and if Asian servers have players I can't wait to truly test my skills against other players.
Overall one of the better experiences I've had in Web 3 so I look forward to future updates.