As engineering, product, design, DS, etc. melt into a new kind of role, I was reflecting on what roles might look like in the future. For example, when I look at the Claude Code team I see what I think is five archetypes:
1. Prototyper: comes up with brand new ideas; churns out many ideas, most of which don't ship
2. Builder: quickly turns a prototype/idea into production-grade product/infra
3. Sweeper: cleans up the UI, simplifies the code and system, unships, optimizes performance
4. Grower: takes a product that has been built and iterates on it to improve Product-Market Fit
5. Maintainer: owns a mature system to make it secure, reliable, fast, and efficient as it scales
Many people span across 2 roles, and sometimes 3 roles. I also notice that these roles are not really tied to job function -- eg. across Anthropic, some designers match category 1, some 2, some 3; same for engineers, PM, DS.
A healthy team needs a mix of these, depending on the product:
- A product that is new and pre-PMF needs people that are strong at 1+2+3
- A product that is growing and has found PMF needs 2+3+4 and some 5
- A product that has strong PMF needs 3+4+5 and some 2
Maybe product roles of the future will look more like this, and less like the domain-specific roles of today?
The realm of The King is Watching is joining forces with @youtooz to give away 3 upcoming Hydragoose plushies!
To enter:
• Like & comment below
• Follow @tinyBuild
Ends June 5, 12 AM CEST.
Winners announced June 5, 2 PM CEST.
May the honk be in your favor! 🪿
In my vehicular combat game the Powerwashing is not generated by AI. This feature has absolutely no use other than it is super cozy! I added the placeholder power washer and made the foam look nicer! Vehicular combat game dev day 593! #cozygames
i just generated an image in the style of a Monet painting using AI
please describe, in as much detail as possible, what makes this inferior to a real Monet painting
И вот, спрашивается, где здесь помогут нейросети, если я привыкла структуру проекта держать в голове с учётом дат и причин изменений. Ну помогут, конечно, но совсем не там и не тем.
Вышла на новую работу! Что делаю первые две недели — сразу зарисовываю, что как куда работает. Пройдёт месяц, всё это перекочует в 5d в голове, но пока увы, увы.
#daskeyboard#polyglotgathering#gamedev
Привет, #ScreenshotSaturday! Хотела выложить что-то в опенсорс — и вот крошко-секвенция для #Godot для интро экранов. Логотипы, тексты, фейды, всё как у взрослых. Шурели все так и делают, но а вдруг кому и пригодится ✨
https://t.co/0m3nYWWzqH
#indiegame#indiedev#gamedev
Была ментором для инициативы "сделай игру за месяц". С ума сойти, сколько можно сделать за месяц, сколько прекрасных оригинальных идей генерируют люди, и как приятно делиться опытом, когда сразу видишь, как семена прорастают.
https://t.co/JTICInIpk2
Our story begins in molecular biology's golden era, 1986.
A small cadre of biologists & chemists at UCSD reported, in @ScienceMagazine, the "stable expression of the firefly luciferase gene in...transgenic plants."
The results were impressive.
https://t.co/HIm9h2d8iO
Hey Gamers!
We are awed to announce DOPROS, a dark Orwell-inspired interrogation experience with a branching plot wherein you play not as a detective or officer but as a regular folk.
Check out the Trailer —https://t.co/8YYPuU2EOA
Wishlist the game now —https://t.co/CpAlrof4NE
Yesterday was our biggest sales day in the past couple of months – did something massive happen in the VR industry?!
It's so interesting to me how Apple Vision Pro's 2023 launch day and Steam Frame's launch day have both been huge sales days for the Bigscreen Beyond! Rising tide…
Just like Apple Vision Pro, I'm bullish on Steam Frame for similar reasons. I think it's a fantastic product and a marvel of technology with unbeatable ability to bring in new audiences and growth into VR. That's what VR needs!
And just like Apple Vision Pro, I think some people have unrealistically high expectations and not meeting those will immediately lead to that group claiming "failure"