@spatialoccasio1@Julian_H0ffmann In answer to your question, ADS-B Exchange offer free sample data for one day in the year @ https://t.co/7OJ1FjWrkA
I've added details of the download and Blender python script in the blog post @ https://t.co/Gku2xs5D74
@spatialoccasio1@Julian_H0ffmann Thank you π
Really liked your version also. Would be really interested in how you used geometry nodes for your simulation!
@Julian_H0ffmann Thank you Julian, another incredible thread! ADSB data must have been a theme this month - I posted a different view of the 30,000 flights recently on the other site... More details and full HD video @ https://t.co/tssIHrCsBB
#blender#blender3d#python#dataviz@spatialoccasio1
Fractal Cities: Hannovers Tetrominoes & New Blog!
https://t.co/zNz34v7neX
I'm closing this r&d project of visualising different methods of showing cityscape expansion with this little viz of the Mitte district in Hannover getting built up with tetrominoes. #3d#map#animation
Working on globes I'm constantly reminded of the 'lie of maps'. Thanks @kennethfield for thought provoking @bcsmaps lecture.
The top 30Β° the most commonly distorted on world maps.
So I made a pair of pieces that show the Arctic and Antarctic coast same scale as my HOME map
@CraigTaylorViz Fantastic! As always π
Just published a Behind-The-Scenes blog post about my AIS Shipping Animation from #30DayMapChallenge . Looking forward to reading more about your fractured growth!
https://t.co/3tHKkzbZlj
#BehindTheScenes#Blender3d
I donβt know who needs to hear this but Neil Diamond, who retired from performing five years ago because of Parkinsons, just had a Broadway show of him open and it at the opening night he did this
More experiments in data visualization in #Blender3d! Plotting 100k stars within 1000 light-years of the Sun. Thanks to @CgFigures tutorials for showing how to bring data into Blender. I love seeing the faint shape of the Milky Way emerge in the brighter more distant stars!
@Ezaan84300488 @weeklyOSM Take a look at https://t.co/vrrICj7Fdb for some 'Behind the Scenes' info. Next up will be a post for this very animation using #osm data, shapefiles and #blender