holy sh*t, someone turned Opus 5.5 into your own motion design studio with 637 animation techniques
the repo is awesome-ai-motion by gongnyang.
637 technique cards, 128 rendered reference clips, 11 recipes and 7 design routes.
there's an agent skill for Claude Code and Codex, so you can give your agent specific motion instructions to work from.
what you can build with it:
› product reveals using masks and light sweeps
› headlines that stretch, sweep and rearrange
› interface demos built around a visible action
› animated comparisons and data stories
› camera fly-throughs and deep parallax scenes
› transitions where one shape becomes the next
› short launch sequences combining several effects
each card explains the technique, its parameters and when to use it.
rendered examples let you compare the result before choosing.
you don't need to browse all 637.
describe what the viewer needs to understand.
have the agent shortlist 2 or 3 techniques, read their cards and adapt one example.
try this with a real product screen:
"read awesome-ai-motion and propose 3 treatments for this feature.
choose one main action. use the selected card's timing and easing defaults.
make a short preview and hold the finished screen long enough to read."
then inspect the preview before expanding it into a full video.
keep the repo for your next launch.
send it to the friend still trying to explain an animation with "make it more cinematic."
On the court, he's the ultimate playmaker, drawing up plays and solving every puzzle.
At home? Well, the challenges are entirely different. When his daughter came asking for the "perfect" birthday gift for her best friend, @CP3 didn't need a playbook. A quick scroll on