This solo indie dev is making a survival horror game based on Thalassophobia
- Stranded on a small boat
- No mini-map, navigate using only a compass, stars & sounds
- Do not fall into the water
Would you play this? It's called Open Waters.
The original Xbox dashboard has been fully reverse-engineered and reconstructed to run on PC. It’s not just a theme—it’s built using real retail code and can even launch your Steam games.
Here is what we think👇
https://t.co/dGq1AXVxIS
Most art "talent" is just 10k+ hours of ugly warmup doodles and practice sheets that nobody sees, but potentially artistic individuals would rather doompost "i'm just not creative", "oh I wish I could draw", and doomscroll instead of sitting down for 30 minutes a day and accepting their sketchbook will look and feel like a crime scene for the first two-three years (event less for those who are determined).
No one's born with talent, an affinity maybe. But that affinity does nothing if you don't train it.
Thank you for all the incredible support for STEEL BALL RUN JoJo’s Bizarre Adventure. The series is currently in production and will be available for everyone to enjoy. We are planning a split‑cour release across the entire run of episodes. The next cour (2nd STAGE) will begin streaming in fall 2026 on Netflix, with one new episode released each week. This release schedule is part of our original plan and reflects the wishes of the production committee.
Your passion and enthusiasm mean a great deal to everyone involved in the preparation. We appreciate your patience and continued support as we work to bring you the 2nd STAGE.
アニメ「スティール・ボール・ラン ジョジョの奇妙な冒険」を応援いただき、ありがとうございます。本作はみなさまに楽しんでいただけるよう制作が進んでおり、全話を通して分割クールでの配信を予定しております。次のクールは2026年秋よりNetflixにて毎週1話ずつ世界独占先行配信いたします。この配信形態は、当初からの計画であり、製作委員会の意向を反映したものです。
今秋にお届けする2nd STAGEに向けて、引き続き鋭意準備を進めておりますので、今後とも変わらぬご声援のほど、どうぞよろしくお願いいたします。
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
I'm currently playing Resident Evil Requiem and I reached the police station in Raccoon City. Suddenly a powerful nostalgia hit me, memories came flooding back, a tear welled up in my eye... but I wiped it away because I have to kill zombies.