Just dropped a special episode of GameCraft: our fantastic interview with EA co-founder and Kleiner Perkins partner Bing Gordon. We discuss Bing's new book, the games business, gamification, and more in this wide-ranging conversation. Check it out!
https://t.co/rTpMjChajj
Amazing story from @Cameo_Zeitgeist episode feat @bingfish. In the @TheSims there was a secret level that unlocked when you progressed to the top of the career ladder on all eight careers. Without breadcrumbs not a single user discovered it!
Not everyone can call anybody and get an excited yes. 📞
At @imaginationxyz, @bingfish teased up the idea of co-creators. Here's my take:
With AI, we have democratized collaboration. It's a big deal! 🤝
Yes, this is my third post about the same panel. The panel earned it. 😂
Investors will have to get comfortable with a public @AnthropicAI spending billions of dollars to support its AI vision.
There is a precedent for this in tech: @amazon, which moved from bookstore to cloud computing powerhouse and online shopping behemoth.
"It [Anthropic's IPO's] reminds me of a kind of a couple of things. I got to work with @JeffBezos for a long period of time. And he always said, 'We're willing to be misunderstood for long periods of time,'" Kleiner Perkins partner and Electronic Arts co-founder @bingfish told me on Sozzi Unleashed.
Gordon was also an early board member at Amazon. He is out with a new book called 'Everybody Wins.'
"I was in the boardroom when we kept having to approve capex for AWS, kind of no profit in the short term. A lot of capex," Gordon added. "And there was one year where we said, oh my God, it's $75 billion in capex. That would be like the top 10th country in the world … The board was freaked out early on when we weren't showing free cash flow. We were investing in the future. And it is kind of like the Anthropic story. Invest in the future. The market is usually pretty bad at figuring out the three- or four-year-out returns. And so this is the bet that the capex is going to pay off in that three- or four-year period, as it did with AWS."
Steve Jobs didn't believe gaming was a market worth pursuing because it didn't have a billion users, according to @bingfish.
"I spoke at WWDC in 2007 and I told Steve that games are big. They have like 400 million monthly players."
Steve's response: "Bing, 400 million? We don't start anything until we get to one billion."
"He disrespected games."
"I started thinking, 'Oh boy, he's arrogant.'"
"Then I thought, 'Oh boy, he's right.'"
Here's the perfect 1-2 punch for starting companies, making products, retaining customers, clients, patients and students. @markpinc basically invented product management for "games as a service", packs in more ideas per page than you've ever seen, and is cited 30 times in "Everybody Wins." (he cited me 10 times in "Life".)