Repost* Here is a POI I prototyped for S21 roughly in a week. The fiction around the poi was these mechs traveled around the map harvesting ferrofluid. The gameplay goals were extreme verticality, stacking, & being able to contest one another quickly. #Blocktober#leveldesign
Happy #Blocktober ! Today, sharing a look into the Level Design for Svartalfheim’s Nidavellir Port location in #GodOfWarRagnarok . This arena was a blast to design—collaborating with @DaNightTrain & seeing it come to life with the incredible work of everyone at @SonySantaMonica
Happy #Blocktober! Will be posting some gameplay and systems design from #GodOfWarRagnarok here!
I got the amazing chance to work on so many little narrative moments across the game in #GodOfWarRagnarok. Lets look at the Train Align minigame moment today!
@DaNightTrain , while working on the level wanted to invoke the feeling of someone spotting you when parallel parking (lol) and so we did!
We had to make sure the player always had the choice to agree/disagree with Atreus’ directions, while still maintaining a max time for the minigame. This led us to design it so the train actually started and ended in the same location 😉 in order to guarantee the number of moves the player could do (hence the camera angle). While this limited the steps, we still had to have unique game states for each time you visited those alignment locations.
Can’t end this post without calling out the months and months of back and forth and amazing animation and tech help from @Adams_Animator to accomplish so many interdependent syncs!
#ChronoOdyssey, Next-generation Open-world MMORPG
Do not miss the second trailer for 'Chrono Odyssey', featuring thrilling gameplay!
Catch the big reveal on May 3rd at 08:00 AM PDT.
https://t.co/r0cGmZ0m8C
#OpenWorld#MMORPG#Npixel
#ChronoOdyssey: Your Odyssey is about to begin.
Step foot into Setera, humanity's last chance for salvation.
Take a side and stand your ground. The fate of the world is in your hands.
Watch the full version of the video
https://t.co/iVdWYBKmxu
#OpenWorld#MMORPG
It sure is satisfying when the path in the level I'm creating loops back on it self.
15 days to portfolio launch, have a preview of 1 path through my Introductory section.
#Gamedev#Leveldesign#Blockout#TheGameAssembly#Soulsborne
A blockout thread for an #ApexLegends Arena map called Spillway. I shared progress on this when it was in UE4 but have since moved it to Blops 3 Radiant. I hit the reset button with the layout but held onto the elements that had potential. Lets dive into it 😎 #Blocktober 1/10
Encore Arena in #ApexLegends - early blockout & progress to final.
Originally started as Olympus inspired location. The team decided that there's opportunity to explore location related to our newest legend. The artists embraced the challenge and killed it!
#Blocktober#gamedev
Happy #Blocktober everyone! Over the next several days, I'm going to be posting a series of blockmeshes from the Santa Barbara section of The Last of Us Part II. Here's the first, Santa Barbara "Outpost"
https://t.co/P9rYB2SOU0