We've just released Ehlol, a game of puzzling images and words. Download it via https://t.co/e12qqlrWqu for more puzzles like this. Feedback appreciated!
@tkremenek Xcode 10.2.1 fixed some but clearly not all of the build time regression, we still have code that won't compile (too complex) with Xcode 10.2.1 but which did compile prior to 10.2 (and macOS 10.14.4). Seems like it might have something to do with operators and generics: SR-10461
Is there a bug in SceneKit's physically based materials? Normals towards -z makes material darker when metalness is low, no matter orientation of obj or the lighting env. Details here: https://t.co/Kodw1q1RLU cc @mnuages@warrenm
@warrenm@mnuages Oh, that looks a lot more like what I would have expected. Any Idea what could be the problem? I will try downloading the Xcode 10 beta.
@warrenm@mnuages (Full details are in the comments of the test program) Mojave 10.14, did you try to reproduce using my test program and results came out different (lighter spheres)?
Thanks for looking into this!