@sainimatic Ultimately, it is not. I think the problem is more so it's shallow learning curve, and ease to develop. So, the focus to optimize can become lost, or delayed, as attention is on creating the overall project, until the project becomes bloated - naturally.
@Lanstrash Have to exported the game as a shipped build, and tried to run outside the editor? So, don’t run as a simulated, but actually export (with debug tools) and run it. Sometimes the engine itself will cause hitching, when the game is actually fine on its own.
I'm not really one to highlight negative comments, but being called "utterly pathetic" is simultaneously sad and hilarious
#gamedev is such a strange thing sometimes...