@jantonsson2 Thanks! Can you point me to the link with these resources? I totally believe we need to start this step ASAP, as there is no point in delaying these activities at all...
@jantonsson2 For aquisition - errr - not too much - just few posts here and there for testers, and polished the game according to comments. We are 100% devs, with no marketing experience...
🌙 Origament: A Paper Adventure – relax, explore, unfold!
✨ Chill puzzles, soothing exploration, and a peaceful world.
Wishlist now for a calm escape: https://t.co/hFy15a2JjW
Debugging sessions vol.2: Fixed it so inventory weight now finally affects difficulty of combat.
Someone tested a “full cheese build.”
They could barely progress 3 fights.
Ok, damn balance, I’m coming to fight you back...
#indiedev#indiegames#gamedev#devlogs
Debugging sessions vol.1: Just realized my enemy AI attacks before your defense stats apply.
So technically... it's not unfair.
It’s just fast. Like morally.
#gamedev#indiedev#indiegames#devlogs
@A_DungeonDelver Ah, man, I always liked filling my bag with bugs, and then sit and do them in the batch. In my game, I recently started having problem that the bugs are so sporadic, I can't repro them. It's killing me, tbh...
Indie devs, don’t market your game like it’s AAA.
- You’re indie.
- Be weird.
- Be raw.
- Be silly.
- Be authentic.
Use your size as your weapon, not your excuse. You've got this!
My mate streams weird indie games and gives live feedback. Helped me a lot! Anyone has the chance to participate! No hidden conditions! Go check it out!
Twitch: https://t.co/92RJKKHP05
Discord: https://t.co/pOQqi58eOh
#indiedev#IndieGameDevs#indiegames#itchio#Steam