@Luval_L If you want a confusing high low mix. Try https://t.co/lxlEN14BlN,https://t.co/1Cnfxz9BVF,https://t.co/dk65ZNye8L
If you can react and see what block they are holding which is hard. Or you just feel they are blocking high you can go https://t.co/lxlEN14BlN,https://t.co/Yy28N70q5R
You can Kara-Cancel into Drive parry during a super flash on the first frame of the normal's startup.
A situation where you would normally be punished by super results in you punishing a super. (a +0 situation auto times this)
Anime tech applied to #SF6 lol
Tip! I just found this out, thanks to the birds for making me aware this was a thing.
If you input dash then do parry to get drive rush you will only use 1 bar of drive gauge, instead of roughly 1.3-1.5.
(If you see the parry it uses more)
Broooo
If you though Honda was braindead in SFV you have no idea what you’re getting yourself into in SF6
Fisher Price levels of critical thinking skills needed to play him now
@jchensor this combo is for you. Zangief is cray cray in SF6 and I love it!
Did a quick video also on simple ways to land his lv1 super that is not for the sole purpose of anti air but a combo tool
https://t.co/ilZr8Fhvoc on @EYTGAMINGNG
Master Rank with Ryu!
Although he is really fun to play he is not as strong as the other characters in the beta besides Jamie.
Will try to spend whatever little time left in the beta to learn Ken/Luke 🫡