【お知らせ】
この度、自主制作を推進するスタジオとして、
株式会社Studio MIXを設立しました。
@Studio_MIXXX
同志が集まり、混ざり合いながら共に創作活動を行う場所です。
I established Studio MIX Co., Ltd.
今後の作品、活動をお楽しみに!!
💊リプ欄から誰でもDiscordに参加できます👇
Your 3D workflows might become a little easier with RetopoFlow 3 – a great retopology mode for Blender that helps you create custom mid- or low-poly meshes on top of high-resolution sculpts.
https://t.co/nHknV3B168
#blender#3d#dart#digitalart#b3d#retopology#gamedev
After meticulously rebuilding the stock Mazda RX-7 Spirit R, I confidently added new tires and carbon material inserts to the splitter and mirrors. To truly bring out the character of the car, I finished with a bold candy paint finish
#mazda#rx7#spiritR#automotive#cgi
Jonathan Phillips told us how he achieved the likeness of Jean-Michel Basquiat in his new project, discussed the struggles of creating the artist's iconic hair, and shared some tips for creators:
https://t.co/sYoNN5Ton5
#3dart#characterart#zbrush#unrealengine5#ue5#maya3d
White Light Reference for Machine Learning.
Meet our inhouse tech Doggo "Rolo".
"More Doggo than Doggo"
Since July we've been redesigning our scanning pipeline to work with the new 3D Gaussian Splatting for Real-Time Radiance Field Rendering method from Inria.
https://t.co/FOauV1uWYx
IR's AeonX capture system has been designed to capture "Spatial" memories for the future.
We've built on a custom version of Inria's Sibr viewer to handle the playback of our multiple processed 4D frames.
GS has reignited our passion for 3D/4D scanning. Thank you to the team at @Inria
More content to come..
#guassiansplatting #ir #aeonx #4d #motionscanning #inria #ximea #idatronic #spatial #youth83
The Grove 2.0 is out
It's a major update to the popular 3D tree-generation software, making it available for #Houdini as well as Blender, and improving performance 'from 5 to 20x'
https://t.co/scEpNi9xgB
#B3D#VFX#motiongraphics#archviz#gamedev@thegrove3d
Check out this incredible animation proof of concept for "You Ming Zhi : Slaying the Dragon"
Check out more on their official twitter account @youmingzhi15590
What if I told you there was a way that games add infinite detail without using a single polygon?
You’d probably say I’m crazy.
Well, I am.
So let's embrace the madness together and learn about texture maps.
Another very long 🧵