@reduzio@AndrewHarter_@bjornritzl Was reminded of this thread & wanted to necro, to say that the work I mentioned is now public: https://t.co/kFDjFzMA70
And we *did* put up the source: https://t.co/iYKbOP745V
I hope this can eliminate many false assertions about "immediate mode" that regularly make the rounds.
The campaign is now live!!!🎉
OMG I'm so excited!! (and anxious, ngl haha) 😱😱😱
Check out the page and our cool rewards and support the game on #kickstarter! (Link below👇)
#indiegame#jrpg#pixelart #godotengine
@lentsius_bark@miziziziz In Godot calling GDScript function from GDScript instead of calling it from C++ (like _process(delta)) adds overhead. It's not C# and not Unity engine architecture.
We've just started using Tracy Profiler at @pineapple_works to profile the #GodotEngine and the games made with it so here's the simple module helping with integration
https://t.co/3ew8eJ2Hzh
#gamedev
@chrispewebb@SyamaMishra Reminds me of "After generation Z comes generation W -- it will both divide us and give us perspective". I think by @okonomiyonda?
@TheConceptBoy@AnotherBlob@falessandrelli@Blind_Squirrel_@godotengine MIT always obliges you to provide the copy of the license (so in case of Godot you have to either add the URL to the license to the credits or paste the full text somewhere, because especially on consoles you can't add it as separate text file in the game folder).
Bittersweet Birthday by @worldeater_dev is now more than 50% funded! We are very happy to see your engagement and thank you all for supporting our project 🥳
18 days left to support the campaign ➡️https://t.co/fXglJuzngr
#indiegamedev#GodotEngine@gamedev