Well, in honour of @DaveRage's latest post on #gamification, here is mine supporting this new #definition
https://t.co/s4woftNtPq
https://t.co/tYkXZjj28r
Hope all experts come along :)
Hey #gamification#design#certification
We are launching a new tool in our new Workshop this December 8, 9 & 10!
Don't miss it to level up your game master skill !!!!!!
https://t.co/l6N8fhAZTw
https://t.co/BkI0GFtY21
@bletayf A fantastic opportunity to learn a clear and structured way to build player journeys!
#gamification#training#professionaldevelopment
You won't believe our new tool!
https://t.co/Hg3fax8w1S
https://t.co/HgTMRE5OOj
#startsnow#gamicon21V via @gamicon_us
LESS THAN 7 HOURS TO GO!!!!!
SHARE THE EXCITEMENT!!!!!
If you haven't registered, now's your chance!! go to https://t.co/FAZ5zJZvLx and get your spot before it's too late!!!
@bletayf So this is how our new adventure tree looks like :)
Many new features will arrive to all our versions, so if you are a current game master, expect a major update in the next week!
#gamification#education#engagement#challengemindset
Without a question, this next quote is the number one reason why the traditional education system can't work
"Avoiding pain and failure leads to more suffering and disability, not less"
Ref. "A new direction for the fear avoidance model"
#gamification@avantgame@SuperBetter
The relationship with the #education model is that students are only given one opportunity to succeed at school. One mistake and they carry it over forever.
Fear of failure becomes standard emotional reponse
#gamification#education@avantgame
Then, a previous line from @SuperBetter comes in
Fear of pain, discomfort or failure can cause people who are ill or injured to enter a downward spiral of withdrawal from ordinary activity
#education#gamification@SuperBetter@avantgame
When students fail at something where they don't get a chance to recover is exactly as getting injured or crippled entering the downward spiral of withdrawal preventing them from having psychological flexibility in rewards with school
#gamification#education@avantgame
According to research from DePaul University and Case Western University, chronic procrastination can be eliminated by simply labeling activities as "fun" or "pleasurable"
@avantgame@SuperBetter#gamification#reading
Both studies show that what makes an activity fun is not the nature of the activity but how you approach it
- seriously this is why #gamification works, when its well done.
Thanks for the reference @avantgame will sure read the full study
@SuperBetter#reading