Please remember that ALL NYC libraries are cooling centers. If you happen to be near one and are burning up, just go inside and take a seat. The AC is booming. You might even find a cool book 😉
Need you guys to realize Sony is gonna go dark for a while to try and let this all blow over need EVERYONE to keep being loud asf for as long as possible because the second people lose steam on the pushback is the second they win and the decision truly stays set in stone
“i want little boys or young men to go see this film and be like, ‘i want to be as strong as her. my sister is as cool as her.’ i want them to be able to see parts of themselves within the character, but also to see the strength within the women around them.”
oh milly ❤️🩹
There’s a small sector of people who think this is a physical vs. digital debate. It’s not. No one, is advocating for the removal of digital. It definitely has its place. This is a consumer vs. corporation battle.
Seen several quote #PlayStation's 78% digital full game sales, thus omitting important context.
That figure includes countless digital only releases, from back catalogue to indie games etc. Even Capcom revealed 84% of its sales were "older catalog titles", many of which are only available digitally.
So using such data is somewhat misleading.
To gauge REAL physical demand you need to look at splits of games that released both physical AND digital only. Thanks to the Insomniac leaks, we have such data on PS first party games.
Playstation Physical / Digital splits
Sackboy - 77% / 23%
R&C Rift Apart - 76% / 24%
Ghost of Tsushima DC - 71% / 29%
Demon's Souls - 70% / 30%
Miles Morales - 66% / 34%
Spider-Man - 66% / 34%
Returnal - 61% / 39%
The Last of Us 2 - 61% / 39%
Ghost of Tsushima - 51% / 49%
MLB The Show 21 - 39% / 61%
So per Sony's own internal data, 31/33 first party games from their chart sold more PHYSICAL than they did digital.
Uncharted 4 actually has an insane 83% physical split.
Granted it only covers through to a few months into 2022, but we can see from other more recent data, things haven't drastically changed. For example GSD data shows ~60% of Astro Bot sales across Europe were physical.
So what skews revenue and data more digital, beyond digital only releases and platforms? The answer is games with LIVE SERVICE components, especially multiplatform ones.
As you can see from Sony's internal data, MLB has the highest digital split, and it's a live service game.
Generally the highly popular live service or annualised games such as Call of Duty, NBA 2K, FIFA etc, have higher digital splits, as gamers are constantly launching them (often daily) and don't want to be constantly switching discs, thus skewing digital/physical splits.
It's very different to single player games which are shorter and have different play and consumer trends. So again, context matters.
Then there's a MASSIVE audience of gamers that aren't even accounted for in any of this data; the countless consumers that buy and sell used physical games, because they simply can't afford as many new games, but still buy/own consoles, accessories, games, services etc. Everything from poor parents, kids etc.
Ultimately, the data rejects the notion physical is dead or meaningless, even if digital accounts for the overall lionshare of revenue/sales, especially when you look at things with the proper context and/or focus on single player tentpole games, which is PlayStation's bread and butter.
Keep in mind platforms make a 15% licensing fee from third parties on physical games, while they get a 30% cut on digital.
Likewise first party lose a 30% cut to retailers on physical, while they keep all of the revenue on digital.
As I said before, this move to kill physical is more about PlayStation trying to make far more profit and squeeze away the last remnants of consumer ownership, control, flexibility and resale, and could have greater negative market ramifications.
Lo que me rompe las bolas de cualquier dato es que no existe industria más digitalizada que la música. Todas las personas del planeta escuchan por Spotify, Youtube, Apple Music, etc.
Aun así, la producción de discos y vinilo está más fuerte que nunca. No busquen excusas.
I truly don’t recall PlayStation ever getting this much negative press since the PS3 pricing.
Even the previous announcement of the PS3/Vita store shutdown wasn’t this massive.
Hell, people weren’t this mad even when PSN was down for months. They were just disappointed.
I completely understand where you’re coming from, but for a lot of gamers physical discs are the only way they could afford to play games because they could get them secondhand. You can also give games to your younger siblings Which is a great way to introduce them to the games you were playing.
Most importantly though, as we saw from PlayStation this past week, if the media we buy is only digital, it can be taken away from us at a moment’s notice with no recourse. Imagine that, one day your entire library of games could be deleted overnight because technically you don’t own it.