Our trophy from @TheWebbyAwards for our work with Savor arrived in the mail this week!
Usually, you see a Webby Award from the front.
Sometimes you see one from the top.
You never see one from the bottom.
Now we know why.
@thomas_manch One issue is that in the feed, the text isn't super clear and is cropped off, so it looks like (without opening the images) that you've just posted a few photos of the frigate, without more context.
Another little something we squeezed out of @claudeai & @figmaweave. This time playing around with the activeframe library from @active_theory. Demo link: https://t.co/pz7kYpsOVJ
Many people asked, so – I just published ActiveFrame open source on GitHub.
It's a stripped version of what we've been using so far at @active_theory – but has all the main ingredients. Still lot of work to do
https://t.co/rPF8u5ezX7
https://t.co/EOjVpSCXUy
@SheriefFYI I think this is common knowledge, pretty non-controversial. Feel free to make it an interview question to sieve folks who haven't learnt this yet.
One better option than nanonseconds is using 252,000 ticks per second. See why: https://t.co/IHSgdoiuFd
Interactive article: How to animate multiplayer cursors.
Rendering smooth cursors always needs interpolation, as network conditions are never perfect—here's how to do it. I wrote this a few years back, techniques still apply!
Link ↓
the 2nd part of my dithering visual article is finally out!
🔗 https://t.co/rLb1feJ8m5
this one mainly explores the threshold map and how it generates those unique visual patterns
hope you enjoy this as much as I enjoyed making it!
made with #threejs & #animejs
The dot product is used everywhere in games, often with unit vectors to determine how aligned they are.
But if it’s never really clicked for you, this thread is full of visual examples.
Breakthrough Energy has won the @fwa of the Day. Proud of the team and our partners at @Breakthrough who helped bring it to life. A perfect end to 2025! https://t.co/Ivi6pbqGsD
Trip the Light — Dim Sum 009
Crafted in WebGL, this piece bends motion blur and distortion to echo the haze of late-night wandering. Where edges soften, and the world drifts slightly out of focus.
→ https://t.co/cJQK1JVqcZ
📩 [email protected]#resn#threejs#webgl#shaders