game director, programmer, technical artist, and sometimes animator, most recently @StoneflyGame and @CreatureWell, now a programmer at Don’t Nod Montréal
I'm extremely stoked to finally show what I've been workin on for the past year! This team has been awesome and we can't wait for people to get their hands on these buggos.
🪲🍂
Harness the wind and soar through the wilderness of Stonefly, a chill and tranquil action-adventure game arriving later this year. 🍃
🍃Wishlist: https://t.co/wYdwVDTHok
🤖 Join our Discord: https://t.co/dP3MzDvz6o
👀 Watch the trailer: https://t.co/Vcl3eDKmRb
@epicgames
@_benui Yeah good q. I think I go for Window when its something that i feel like is a usually permanent fixture in the ui but isn’t showing at the moment. Tool feels like more specific short term usage things. But i doubt the menus actually work that way cant remember whats in em lol
@MothDoctor Nice, how does this relate to the PropertyAccess modules that were used for anim graph / UMG previously? they merging the implementations? ive been implementing redirect support for those bindings and curious if this already has it 🙃
Hello 🌎. I don't usu post personal, so this is for those who know me. If you don't, and still wanna help,🙏🏼
My moms fighting stage 4 — her friend made a GoFundMe — There aren't words to say how much of a hero she is, but plz read and help if you can! 🙏🏼
https://t.co/J1Xyh8a8Qh
@_benui - Custom shading models
- Patching with fixes from the future “oh we fixed that in CL 12345”
- Editor workflow improvements
Console development requires source build anyway so customizations are just one step beyond that.
@_benui @github Personal site (an unreleased one) and some other random sites I own. Domains from google, site built in Hugo with source on github, netlify hosts and deploys changes. Had super minimal setup. Free plan gives you 100GB bandwidth per month.
@_benui @JetBrainsRider@_and_hanna No nice hierarchy, but u do get the current function name of the cursor at the bottom of the code view. I use that all the time when browsing giant functions in the engine to stay grounded lol.
Our game @stoneflygame came out a year ago. To celebrate the anniversary we put all the art and worldbuilding we've done into an art book. We need your help to make the book a reality! Back us on Kickstarter https://t.co/uDlyrRy5xc
Somewhat related, would love to be able to disable expansion of pages that have no subpages. I find myself searching for a doc in the tree, and unnecessarily expanding pages that have no subpages. Ends up just adding clutter to groups of leaf-most pages.
@NotionHQ is there a way to auto expand the side bar tree to the current page? When viewing a deeply nested page it's nice to easily be able to see and select sibling pages in the side bar, and there's some drawbacks to the current solves, e.g. https://t.co/fvfIw0ZbAz
A UObject based gameplay item definition class with open ended array of "fragments" for defining all the different pieces you need to actually represent an item.
Real gem of today's #UE5 release is the Lyra sample project, an absolute gold mine of solutions to common problems. Here's some of the cool things it contains...