FMOD Studio is heading to @Official_GDC!
We'll be at booth S963 showcasing the latest FMOD Studio 2.03 features and featuring the amazing @KingdomComeRPG and @NecroDancerGame, with their audio teams on-site showcasing their amazing work!
See you there!
#GDC25#FMOD#GameAudio
December is right around the corner and we're ready to celebrate in IGDA Melbourne style with a holiday party sponsored by @fmodstudio!
🌳🕶️☀️👒🌳
🎟️https://t.co/WFuluMElSb
🍔Deliciously catered BBQ
💵$24 (Early bird $19)
🧭 St Vincent Park
📅Saturday December 9th 12pm - 3pm
@JacobThomper@day_leap This is incorrect look up object based spatialisation in the FMOD docs. Atmos panning is not done via the bed in any sound system
@Nifflas@igrir it can do anything, your request is a bit vague but starting/stopping things with sample accuracy is possible and you also have DSP thread callbacks to do things.
My TUNIC Audio Talk is up on the GDC Vault!
I know some folks were asking if it'd be available after GDC, and it looks like apparently YES! No login required! AMAZING🤘
https://t.co/L4oEMATs8t
@ianpolpo @fmodstudio The original mod/s3m/xm/it code is still in there, just extracted into codecs and calling the internal mixer code instead of GUS hardware routines.
@Tezamondo@fmodstudio Hi, your account exists so you can't recreate it, your pw reset requests are sending to your email address (and the reset link is still valid I tested it), are you getting those? Contact [email protected] for further help.