I am so excited to show of my latest 3d project, this time based off the Mouse Guard comics. I really wanted to bring the original designs of those comics to life in a realistic medium. Please go to my artstation to see more of the project: https://t.co/83fL7R8Diq
My latest project is finished, I took a game ready low poly model and turned it into a model more in line with a Film/TV Animation asset. I'm responsible for the modeling, UVs, sculpting, texturing, and shaders: https://t.co/fqaVqGvW4Z
Wow, looking back through old photos that my dad took when he came to visit me in LA in 2009, I happend to find @Marisha_Ray as Tinkerbell in a random photo.
@encanadia I'm glad you like her. She was a fun character to work on with my artist, Erica Liu. While I didn't personally texture all of her, getting her face plate to animate in real time was a interesting problem to solve between multiple departments.
Here are some close up renders of the my shaders/textures for the Flying Dutchman for #KampKoral, that I've wanted to post for quite some time. I loved that we got to bring this awesome character to life, he was quite a treat to work on. #SpongeBob
Welp I finally cancelled @Netflix after almost 15 years. I just can't side with a company that would refuse to negotiate with it's creators because it wants to use AI in the creation of it's content.
Proto-FatFuck mega-drop!!! 💿 📀🍾
OG Fatmarine bundle available on Gumroad, free to use.
Go get the files and make some cool shit with him :D
Textures should be very easy to modify in Substance.
Download link below, please share and RT!
If you live in the Granada Hills, CA area and are missing this cutie please contact me. I found it wandering Andasol Ave around Patrick Henry with the leash and hoodie on. #GranadaHills#founddog#FoundDogs