Messi ha marcado 21 goles en la Copa del Mundo a lo largo de su carrera.
Solo 4 de esos goles fueron contra naciones élite (Croacia, Francia, Países Bajos).
3 de esos goles fueron penales.
El otro fue un gol de rebote sin portero a 10 cm del arco.
Haz con esa información lo que quieras 👍
I made a fully modular tile based terrain system for Unity to build maps for our RTS.
This is the river & lake tiles, there's also a cliff set + waterfall transitions.
I also built a biome manager to assign material properties across mulitple materials/shaders.
#gamedev
Es increíble que el 99% de los países invadidos por venezolanos añoren volver a los tiempos en que no había ninguno de esos simios pisando nuestros territorios.
¿Serán capaces algún día de hacer un mea culpa? ¿O seguirán recurriendo a la cartita de la xenofobia?
Los caribeños le hicieron bolsa la vida al chileno honesto y trabajador!
SON UNA PLAGA que vino a chile a tomarse terrenos y vivir de nuestros impuestos
Hasta cuándo😡
@GobiernodeChile
This is INSANE. I had Claude Opus 5 run all day to recreate Fallout.
It generated everything you see based on ONE PROMPT from @mattshumer_. Running in browser using only @threejs.
Want to try it yourself? Check it out below.
This indie dev is making a game where you're a tiny ball that transforms into weapons
- Install modules, upgrade into a machine of death
- Out of ammo? Ram enemies, walls, even the floor
- Nothing can stop you, except a low battery
It's called Crusator. Would you play this?
our indie game:
- arcade driving meets roguelite runs
- drift, dodge & chain near-misses
- every road is procedurally generated
- build game breaking synergies with cards
- unlock cars with unique handling & abilities
- one crash can be fatal
- climb the global leaderboards
These indie devs are making an open-world tower defense game where hockey players fight zombies
- Build puck launchers, barricades and traps
- Use slapshots and body checks
- Discover new areas, find gear and stay warm
It's called Wild Ice. Would you play this?
Fire in my game:
How to render fire as real geometry on the GPU:
left -> raymarch (8 steps) in a traditional frag shader right -> real mesh: a compute shader makes bezier ribbons + a vertex shader extrudes them into triangles right's cheaper but more work.
Devlog below
#gamedev