1. AI in the form of wildlife (Rabbit, Wolfs, Bears)
2. Rock Throwing
3. Interaction systems
4. Axe
Make sure to look out for the full release within the upcoming weeks to experience the amazing content that will be added to the game!
While developing The Archipelago Promise, I have fulfilled roles as a Design lead & Technical Game Designer. During this design process, I have been responsible for managing the design process and creating a variety of systems from concept to polish, such as:
Hi, there Sailors!
Tune in tomorrow @ 3PM CET for our Steam Next Fest Livestream on @Twitch!
Drop by the developers and feel free to ask any questions you might have regarding the game!
https://t.co/tE7yMX3txn
#DiscoverTheArchipelago#TheArchipelagoPromise
Check out the new trailer for the demo of #TheArchipelagoPromise!
The Archipelago Promise is a single-player open-world survival game in which you explore different islands to find your lost brother.
#DiscoverTheArchipelago#ThePromise#ComingSoon
https://t.co/fUJxNIraAX
I am thrilled to announce that my team and I from my previous project Duckside of the Moon (created as project for Breda University of Applied Sciences) got nominated for the Best Student Game Award at the Dutch Game Awards 2022! ��🦆
https://t.co/6bEZSAlrks
i made a powerup called "Windows Update" thats able to freeze ANY object in the game😅 with enemies being the LEAST interesting! Soooooo much fun to play with!!
#indiegame#madewithunity#gamedev
Last Thursday 07-07-2022 was the industry day at @BuasGames! Our game @ducksidegame won the awards for best design and best production of the second-year games. I want to Thank the @ducksidegame for the amazing team collaboration and work that has been delivered!
After weeks of blood, sweat, and tears, I am happy to announce that our game has been officially released and the result is amazing! It was an absolute honor to work with you all, I had an amazing time!🦆❤️ @ducksidegame
I tried out Duckside of the Moon (@ducksidegame) and it was surprisingly fun to play!
It's made by a student team and you can play it here: https://t.co/JbIbi90XTR (for free!)
Currently working on the re-designed system for the crafting menu, still got a lot of work left to provide the player with all the important information. cant wait for the finished result including the beautiful incoming art assets
The next valuable step could be to display the player's upgrading status within the crafting menu. that updates as soon as the player upgrades. This is to give the player extra feedback as soon as the player upgrades. What are your thoughts on this idea??
Implemented a system within @ducksidegame where the player is able to see their current crafted upgrades within their inventory, When hovered over the upgrade it will display:
1. Upgrade Name
2. Upgrade Level
3. Upgrade Description
@alanjack When the cursor overlaps with the item container that contains an item than the pop up will follow the location of the cursor within that item container When the cursor exits this container or when a container is empty than the pop up will disappear.
'Tooltip Pop-up' system that contains critical information about Items is in place!
the 'Tooltip Pop-up' contains:
1. Item Name
2. Item Description
3. Picture of the Item
4. What type of interactions the item has
5. How to interact with the item