In case you missed this amidst the posts about my game projects;
I’ve released my first solo album this week. It is a combination of ambient, piano, experimental and cinematic music. Go check it out :)
https://t.co/bHoawZfmNL
I made a thing, and today I'm sharing it with the world.
I love big synths, I love lazy beats, and I love jamming all through the night.
Dance of the Woocatcher is out now on all major streaming platforms.
https://t.co/Y7n0wO5EOd
If you buy Once Upon a Jester on Nintendo Switch right now you get 35% off and you can play it on the train or the bus or your bike! (don't play it on your bike)
Go to the store on your switch to get this deal :d
➖☀️☀️☀️
We're getting close to #Steam release and here is the new #TrailerTuesday!!
You can get a sneak peek of the new content 👀
💗Like!
🔁Retweet !
🎮Wishlist!
https://t.co/4bcw03CI5f
Thanks to @Amranib98 for editing 🎬
#gamedev#games#IndieGameDev
Would you like to join us in bringing our beautiful worlds to life? We've got a job opening for an Unreal Programmer here at Galaxy Grove! Work with our talented team in Utrecht, the Netherlands on Station to Station and on our other future games!
📢 The wait is finally over: #GameUXSummit '22 (hosted by Bungie) videos are now LIVE!!!
Watch them all here:
https://t.co/6gUrJ31C0O
Big thanks to Bungie and more specifically @jennifeRenee for her amazing work. Thank you to all the staff, speakers, and attendees! 😍
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Now that #UE5.1 is out, I've taken the time to update an older post which goes over some tips to improve performance with MetaSounds.
A few simple things that can make a huge difference when things get more complex!
https://t.co/eJUqc5bzAA
#MetaSound#GameAudio
It's finally here! My latest #UnrealEngine 5.0 course:
Implementing UI for Level Design
4th course in my #LevelDesign Learning Path on the Epic Games Dev Community.
Entire Learning Path (8+ hours) is here: https://t.co/lrbAnhPKjW
#gamedev
Promo video with voiceover ⬇️⬇️
My series of 10 video tutorials on 2D game development with Godot is complete. This covers all the basics to get you started. Start with the first session today, each one is about 10 minutes.
#gamedev#GodotEngine#Tutorials
https://t.co/h8yNxhvedZ
Metroid Prime Dev Stories #10: Use a good random number generator! When we first started working on Phendrana Drifts (the snow level) we created a particle system that shows snow. You can see the gently falling snow in this clip. 1/4
Here's a blog post I just made describing my first year at BUas. Please check it out, because I show off what I worked on and it's fun stuff:
https://t.co/X0hjPc941H
@blokk_games@Spellenspektake We honestly had such a good time (mid-right pic). Coop 4by4 with a dice, and we needed green and orange as the two last rolls for a perfect score. Lady luck helped a hand and the cheer was heard all across the conference center :D
Quality game!!
Getting back to prepping #levelDesign slides, and my project kick-off lends me the opportunity to teach one of my favourite #gameDesign points:
That you need to answer the HARD but SIMPLE questions FIRST when figuring out what you're making!
Right, let's celebrate this properly. We did it, the Game UI Database has finally reached 1000 games!!
It goes without saying that I never expected to hit this milestone, and I couldn't have done it without you all.
https://t.co/nUxp1DgXhO
1/?
#gameui#gamedev#uiux
Our upcoming single Friend Ship from Once Upon a Jester has a Spotify pre-save link! If you pre-save you'll be the first to know when it drops soon 🚢
https://t.co/p6CEUvEva0