We played 30 minutes of the co-op platformer Out of Words and walked away charmed by its hand-crafted, stop-motion presentation and its clever cooperative gameplay. Check out our preview: https://t.co/r9yX26YJm0
I recently gave a talk on parallel computing in video games at TU Dresden and OvGU Magdeburg, looking at the historical evolution of parallelism in game consoles, why graphics is easy and gameplay hard to parallelize. Had a great time doing it! https://t.co/VvD9MkMTyB
Some news from me! I quit GameSpot to launch something new.
Introducing lookingforgame, an independent weekly newsletter where I highlight upcoming PC games and deliver demo codes straight to your inbox.
Sign up at https://t.co/UOWBvDgFDE 🥳
If I may- in my estimation- #WidowsBay may very well be the best streaming series in a long time… and hands down one of the most mesmerizing acts of narrative prestidigitation in Horror.
Happy to have Linelith be part of this Short Games Bundle alongside some really awesome concise puzzle games, as part of Cerebral Puzzle Showcase! :) Def recommend picking up the bundle!
A Message from the Team:
Good things take time, and we need just a little bit more to get Out of Words molded into the shape we want it to be. Thank you for your patience while we continue crafting the game with love and care!
GARBAGE COUNTRY has a publisher!
Making a game is.. intense..
(a big game even more so.)
For years you just work and the doubts and anxieties can really creep up on you..
it's so great to have someone in your corner 🥰
Happy National Solitaire Day! ♣️♦️♠️♥️
To celebrate we have just updated Forbidden Solitaire with a New Game+ difficulty mode, which is balanced for players who own all gems+jokers and features harder puzzle and combat levels. Enjoy!
https://t.co/b66XFR3wRF
It's....almost....time.
Just 2 weeks until the video game industry comes together for #SummerGameFest live on Friday, June 5.
Do not miss the global livestream from Dolby Theatre at 5p ET / 2p PT / 9p GMT.
June will be awesome:
-PlayStation State of Play June 2
-Summer Game Fest June 5
-Xbox Games Showcase June 7
-Rumored Nintendo Direct for June (no date)
I really love this time of year.
Feels like a celebration for all gamers.
So excited to share that Guy Spelunky has joined the cast of Fraymakers, the marvelous indie platform fighter!
They did an amazing job incorporating his items into a unique, fun moveset that really captures the spirit of the games. His pixels have never looked better! #Spelunky
"It's compiled away. This is why I talk about zero overhead abstraction."
And there lies the problem: Why have an abstraction in the first place, if we are planning to compile it away anyways? Compiling things away takes time. Slower compile times reduce programmer productivity. Also more abstractions make it harder for programmers to reason about the code. It's a lose-lose situation.
Happy #screenshotsaturday to those who celebrate!
This Saturday we show some work so fresh, you can see off to the left where there isn't even real art yet!
Software engineering was never about knowing quirks of a particular framework and all the features of some programming language. This is how we used to test whether junior programmers are hireable. Seniors were always assessed through their deep systematic technical knowledge that they gain through shipping products to real users, maintaining and improving them, preferably for a long time.
And don't get me wrong, being efficient with the tools IS important, you can't be considered a Senior Engineer (tm) if you're not, but it's just one part of a whole.
These days you can give $200/mo Codex subscription to an ape, and it'll poop out supposedly working React dashboard no problem (I'm saying supposedly, because you know damn well it's gonna have Supabase db exposed through the frontend), but this ape won't be able to go any further.
Bottom line is that you still need to learn the craft, you still need to get your hands dirty. You won't acquire a magical "taste" without walking the walk first. Good things is that LLMs make this process way quicker. And now you are actually only bottlenecked by your own ability to learn, and not by access to the information.
This was actually true even before LLMs, but they streamlined few other factors as well.
The "Mixtape is an Ellison nepo baby project" discourse is peak modern internet: pure, unadulterated grift fueled by people who would rather manufacture outrage than open a single Wikipedia tab.
Let's actually look at the reality of how this game got made.
Mixtape wasn't cooked up in a Hollywood boardroom. It’s the brainchild of Johnny Galvatron. Johnny is an Australian musician who used to front the punk rock band The Galvatrons. In 2017, he stepped away from the band to found his own studio, Beethoven & Dinosaur.
His first game? The Artful Escape. It was a masterpiece that won massive critical acclaim, secured BAFTA nominations, and proved Johnny’s unique voice in the industry. That proven track record and creative success is exactly what landed them the funding for Mixtape.
But sure, let’s ignore years of indie hustle, actual musical pedigree, and an award-winning debut just to chase engagement with a lazy narrative. Do better.