the blessing of roblox as a developer is one game mechanic idea, JUST ONE SINGLE design can change your entire life
steal brainrots from a conveyor: 25m+ ccu
grow plants to join back: 22m+ ccu
steal eggs and run away: 11m+ ccu
#Roblox#RobloxDev
for all those people posting high CTR during ads, that's because some niches are VERY easy to get clicks.
Don't believe me? The image are AI thumbnails I made in a couple of minutes
Whereas, other games I spend hours getting thumbnails don't even scape 2%
It's all about your niche which people DON'T understand with these twitter posts omg
#Roblox #RobloxDev
Typically, after each spike in Home recommendations, the game settles at a higher average than before.
You're focusing on the spike itself rather than the overall growth.
Compare the average recommendations before and after each spike, and you'll see that the baseline has consistently increased.
Here's an image from another game.
The thick red line shows the spike, compare before the spike and after. An obvious positive growth on average.
These are for new games.
#Roblox #RobloxDev
@ivanvoronvk@BladianMC you're wrong, they can speed up the learning phase for ads to find the best audience for that ad campaign (saves wasted ad credits)
they can further boost impression rate for thumbnails that gain good CTR, and reduce thumbnails which lack good CTR
@PrismArcStudios thats some really solid growth, the algorithm likes to increasing ccu quickly nowadays once the game gets good traction after a few hundred ccu. It should increase a lot more at that rate!
good job on that :)