I've rarely seen such a badly written journalism story like this. Basically "he should resign because this is a scandal and FBI is investigating" with little substance
Read the full article:
https://t.co/qfOCEctbrj
Like many powerful leaders, Nvidia’s co-founder came to believe that he was too important for the normal rules to apply to him. But no boss is irreplaceable https://t.co/hm0diaD0Rl
Photo: Getty Images
JUST IN: OpenAI engineer reveals he's had Codex running for 26 days straight searching for the lost city of Atlantis, as “vibe archaeology” emerges as a new use for AI agents.
Can a helicopter win a medieval war?
I built this game with Fable 5.2, playable in the browser.
3 weapons: cannon, rocket, missile. You fly a chopper to survive Roman ballista and take down the castle and knights.
Play here: https://t.co/s9EfidEfDN
@MattOfMisk@ThomasBurkhartB I think so too. Demand for games doesn't come from increased productivity. Same thing already happening for video content creation: https://t.co/JK3zYScr9c
overheard from friends talking about AI in China, and it’s very alarming
- AI short films went massive in China market because of how good the video models are now
- the first wave of people who mastered using AI to generate short films and comics made quite some money because they could produce a lot more content than traditional workflows
- but within just a few months, everybody and their mom could make equally good short films because all the expertise could be written in a markdown file
- when everyone’s more productive, no one actually has an advantage and it’s a race to the bottom. very quickly it became impossible to make money, and everyone’s busier than they were without AI
- the only one making money now is companies like bytedance who owns user demand and distribution. they sell ads to creators who pay to get traffic, and eventually ad spend became 80% of those creators’ operating expense, while AI tokens is less than 5%
so what are the problems here?
1. there’s no moat if you are creating anything with AI
if a human is really good at something, and it’s hard to find more humans who can do the same, they can leverage the scarcity of their skill to get paid very well
but if AI is good at something, it will be infinitely replicated, so there’s no scarcity hence you can’t really expect a sustainable business by creating anything with AI
2. more creators created more content people actually liked. that’s a good thing
but the economical benefit of that all got absorbed by the distribution platforms
there’s a famous chinese poem 遍身罗绮者,不是养蚕人 - it basically says people who dress well aren’t the people making dresses. that’s exactly what’s happening here
if our society doesn’t figure out a better way to distribute wealth, AI will help billionaires become trillionaires while average people become more exhausted than ever
@ThomasBurkhartB@MattOfMisk Buying data from game studios and reverse-engineering AAA games (my guess)
AI can reverse engineer almost everything so it learns from published games
@MattOfMisk@ThomasBurkhartB I'd rather say it's AI memorizing thousands of good game design patterns and generalizes to ideas that basically are 'combine A + B + C'
Some AAA studios also work like this with massive manual labor
@ThomasBurkhartB I think what makes a game 'look great' is a collection of labor-intensive repetitive work like modelling and VFX. My gameplay ideas are taken from established genres so it's straightforward to replicate by Claude