How do you turn more than 1GB of production 3D assets into a WebGL experience under 10MB that runs smoothly on mobile?
Today, @sindhur_dutta from @bunqlabs breaks down the engineering, shaders, and performance techniques behind ZERO, the defiant interactive narrative that's as much an engineering feat as a creative one:
https://t.co/JrWL7hipkW
Today featured in the Osmo Showcase: Why Zero, using 5 Osmo Resources. Created by @bunqlabs & @zero_university.
Hereβs what they used:
1. Basic Custom Cursor
2. 404 Error Minigame
3. Glass Effect (Background)
4. Expanding Bottom Navigation
+1 more
π https://t.co/vOGKOEn5qz
Presenting Zero π
Our most ambitious launch yet π
Designed with the incredible team at @zero_university, including @pixelandpump.
More soon. π
@osmosupply@webflow@greensock ThreeJS + GSAP + Webflow
Sneak peek of our studio's new site π
Well, this has been quite fun to build!
https://t.co/kxQOQfkNca