I’ve been there many times. I paid for the monthly subscription and logged in only a few times. It’s a waste of money. I like what OSRS does: free to play with an optional subscription. That’s it.
I wonder if there’s another way to fund an online service game without a cash shop, such as merchandise, events, sponsorships, donations, or Patreon. Some are more predictable than others, so they may not suit a brand-new game without a loyal fan base.
But cash shops really rub me the wrong way. It’s not a flaw in the design, but in human greed.
The moment progress or status can be bought, the game stops rewarding time and skill and starts rewarding your wallet. Cosmetics-only shops dodge that a bit, but even then, status becomes something you purchase rather than earn.
OSRS gets it right because the sub is the whole deal - flat fee, full access, nothing else for sale. No FOMO timers, no drop rates tuned to make you crack.
I don’t think that model scales to every new game (you need the loyal base first), but it’s proof that “optional sub, no shop” can work long-term if the game itself is good enough to carry it.
@struddlesplays So, to extrapolate from your example, your vote is on “buy-to-play with further options to pay for convenience and accelerators”. Fair?
Just learned that Gravity and Wemade Connect are launching Ragnarok Universe - a browser-based 3D MMORPG, no downloads needed, playable straight from PC, tablet or mobile.
Not my cup of tea, but the game in a pill: Norse-mythology open world, co-op play + PvP arenas, tech tests kicking off July 2026. Discord sign-ups are open now for priority access.
I've been accepted by @CipSoft as a content creator for @PersistOnline MMORPG! Thank you very much 👍
To my lovely community of MMORPG heads:
If you didn't get into the play test (running until 13th of June), I posted info in our Discord about how you can still get access to the game (it's really fun btw.)
Stay calm and report bugs!