A throwback to Angry Dogs (2022) and the background there rigged in Spine to simulate 3D depth.
More of the game animations here: https://t.co/cXwC1jBDW3
The game itself: https://t.co/LIpIpawuxP
#madewithspine#animation#spine#spine2D#gameart
I am on my 2nd attempt with @rive_app .
This time I'm trying to make a shooting range game and I love how much experience the State Machine is giving - it's boosting the creativity!
@andrwoodx In only two cases when the smile is too extreme. It could be avoided but I was too lazy to tune the rig so I chose to adjust the path in the animation.
@badlogicgames @Er1k4r1 Thanks guys!
Reflections are parented to a bone which is constrained to the main face controller with minimum offset, just to simulate the change in the angle.
Glasses are under another bone along with the clipping masks for the reflections - no weights, just parented.
Spine Head RIG Study - Part 1: Basic Test
Making animations for games could be limiting because of the performance. So I decided to try something for fun and to push the trivial head rig, not caring about the number of vertices, bones and constraints.
#madewithspine#character
Spine Head RIG Study - Part 2: Lip Sync
Trying lip sync for 1st time. As this is for fun I am not trying to keep the mesh nice and clean and I am enjoying that!๐
๐ขAudio is taken from Taxi Driver (1976). Sorry for the quality - I was too lazy to reduce the noise.
#madewithspine