Commission pour @call_innn !
Merci encore pour ta confiance !
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@Liquid_Hwite @goldborough @PS4Dreams It seems like you never bothered to really look at their game and that you never made a game yourself. Furthermore, it is easy to make a similar aesthetic when you are copying it but to come up with an original one is a different story.
@MercuryLegba@wombatstuff To be honest I don't know anything about that and I don't want to pretend I know. But in France those kind of operations are generally eligible for a refund with the social security system.
@toficofi@eigenbom Also what you could do is running your renderer only when you need an update of your image (a little harder if you are using unity and you need to restart it each time). It could save a lot of effort from the hardware.
This project is super cool anyway, really well done !
@toficofi@eigenbom Well you could have used less overkill techs like a light 3d renderer like three.js not an entire game engine but yeah if you need real time 3d graphics, no shortcuts.
On what hardware are you running all that stuff ?
@mikecazzarolli@illugion Also I find OOP implantation quite crappy in python, like it was there to make OO dev's happy.
I think python is better when it comes to scripting.
@mikecazzarolli@illugion Yeah I try to keep it clean too but I can't get myself to like those indentation based languages. I just find the "{}" super clear and the ";" neat for readability.
I've been "forced" to work on a render engine in python and it was a nightmare.
@mikecazzarolli@illugion I also can't get my head on python like syntaxes, I really like the blocks definitions with "{}" makes it super readable. I've used python before and it's kinda cool for short scripts and math stuff but when you've got 500+ lines, OOP and multiple files it becomes really messy.