Hello #gamedev, #indiedev,
I make a C++ Game Engine Series on Youtube and in today's video we make Pong with our engine!
Check it out! If you like what you see, subscribing, liking, and commenting really helps with the "Youtube Algorithm" :)
Thanks!
https://t.co/oRY9ybNjgM
@NoelFB@SummerTimeAlice@Liam_Berry I came across an article on exactly this a while back - it goes into more detail than just maps and is quite the insightful read. Perhaps it can help here!
https://t.co/6yY2a4mcWH
Some of you reached out asking how I went about building my engine, so I've decided to show the process in video form with my new Game Engine series!
Check out the first episode here: https://t.co/TOP92ugmLI
@AmerKoleci I break the loop by stopping engine dev and making something in it.
Come up with a game idea and build it with your engine. Something simple!
This will be fun in itself, but will also help you identify where the engine falls short, and how to improve the engine's usability.
@NoelFB Yes! It makes it easy to define build configurations per platform.
I use it to generate:
- a makefile on Linux,
- an Xcode project on MacOS, and
- a Visual Studio 2019 project on Windows
Hooked up to my toolchain so I can generate projects the same way on all three platforms
Runner is feature complete!
It was definitely a successful exercise, as I have a ton of improvements and pain points to fix on the Engine side of things.
You can play it on Windows, through it's really not that fun of a game.
https://t.co/UQCCkUe34G
#gamedev
[EngineTest] Endless Runner miniproject.
Got some parallax support built in for this scene. Shaders make this really easy!
Parallax source: https://t.co/rclqhlzcFx
#gamedev
[EngineTest] Endless Runner miniproject.
After some improvements to texture shaders and GUI management, I have a main menu!
Menu was fully built in-engine, with a side of Lua scripting for the animations.
Can you tell I'm not an artist?
#gamedev