#ScreenshotSaturday New release of Open Sosaria!
v0.6.0 is out now with audio across the whole game.
Check it out on itch and give it a ⭐ on GitHub:
Itch: https://t.co/9RVRl7mKJN
Github: https://t.co/Uw4F2lWyAh
Right now the focus is on bugfixing and making sure the game is fully playable from start to end. Thinking of turning that gameplay into a YouTube series too!
#indiedev #gamedev #ultima
Ultima VII Revisited contributor @gabefx made some new 3D models for musical instruments in Ultima VII and decided to make a little video showing them off!
More world blocking today. I’m still learning how to approach maps at this scale, how to fill all that space with meaningful terrain, landmarks and routes without turning it into noise.
I’m also trying to come up with a more consistent workflow for building the world so I’m not reinventing the process for every region.
#indiedev #gamedev #Ultima
@Stretchedwiener I 100% do not mind, in fact, the more you can tell me, the better :) I’m genuinely fascinated by how the world was approached and built.
Today on: turns out making games is hard.
I’m currently building the world map of Britannia, aiming for roughly 4× the size of Ultima VII as described in interviews.
I haven’t even properly started painting the terrain yet, and I’m already dreading it.
#indiedev#gamedev #Ultima
Then I guess I did my calculations wrong haha. My map is currently 3072×3072 cells.
I’d read that U7’s map renders at 24,576×24,576 pixels, and I divided that by 16×16 per tile. So I’m guessing the actual map tiles are 8×8 pixels?
You’re way deeper into U7’s internals than I am, so you can probably set me straight on that 😅
@APiasecki77 We've already implemented a lot of quality of life improvements, including sortable inventories, more readable fonts for conversations, and alternative combat modes. We're currently working towards release 0.4.0 and you can see the full roadmap here:
https://t.co/jKHcux4AJc
#screeshotsaturday Ultima IX: Quest of the Nudist
There’s something deeply unsettling about the Avatar running around Britannia in nothing but boots and gloves while casually carrying a sword.
#indiedev#gamedev#Ultima
@electrolyse4 Kind of. I'm categorizing them, found 47K textures in it, I haven't used any directly, mostly because I'm still in engine work, but I have used them as reference