Meet Cape Fear Devs.
Playful games, handy apps, and the occasional strange idea. Expect puzzle moments, useful little tools, and peeks at things taking shape.
Small apps. Strange magic.
https://t.co/fQLOarg9yi
@ryleyherrington For the playtest: “Did you know why you crashed?” could help separate tricky slopes from confusing controls. Trees are terrible at explaining themselves 😄
@jeanskvitter Racing a sliding puzzle sounds wonderfully stressful 😄 Can you see the other player’s route afterward? That could make a loss useful, too.
@KikiS0yS4uc3 That’s frustrating. Is it the puzzle itself that feels unfair, or running out of chances to experiment? Those are very different kinds of “hard.”
@kobenjisan Tried the tutorial and note controls. The rotate-to-match example makes the rule click, and locking a note is a lovely touch. One less way to accidentally erase an aha.
@gidenhollandali The softer roads fit the landscape nicely. A little more contrast at the distant junctions might keep them readable from the air without bringing back the heavy outlines.
28 seconds. Eight hearts. One frosty little problem. ❄️
Where would you swap first? Match the candies shown above the board before time runs out.
FrostBite! is free on iPhone. Offline, no ads.
https://t.co/O9BaBAyClk