Pretty proud of this little scene
- Multi Scene rendering
- Tilemap painting and such to help clean the hierarchy up
- Scripts talking between scenes and each other
- Custom physics + trigger events
- Coroutines
- Tag system to help detect between triggers
#CustomEngine
Why have you misrepresented what I said, @BBCNWT ? I was asked if I supported the @RMTunion strikes (YES), why (CoL, safety, right2strike) but you decided to only include me saying I was affected by the strikes. This is not OK and I would never have participated on those terms.
Pretty pumped that my custom engine now has a v1 of networking for how I like to build multiplayer games. Taken from lessons learned from my youtube series and @CrashersTheGame I have set up basically 3 methods to get started adding multiplayer into my games.
#gamedevelopment
Didn't finish my #JanJam entry for this year but was able to make some fun strides in my 2D engine.
The engine now supports Typescript for scripting. Raw aseprite files and last night I added in a batch renderer so my infinite terrain would stay at 60fps.
#gamedev#gamejam
New Update is now live! Patch 0.1.10 is probably our biggest patch yet and gets us one step closer to our early access dreams!
Check it out 👉🏻https://t.co/NXKd4ckFse
#gamedevelopment#indiedev#IndieWorldOrder
All my Game Dev and Art friends!
@EdgesArts and I are hosting our 2nd annual Jan Jam event for the month of January.
You like creating games or other forms of art like digital paintings, 3D renders, real-life paintings, animation etc
https://t.co/oa58zwTVYM
#gamedevelopment
Join @refikanadol + @REAS and the Feral File community for a live discussion at 9PM EST on Thursday, November 18th – on Discord: https://t.co/OH5ghBCfQm"